// Use this for initialization void Start() { _genetics = new Genetics(); var agents = FindObjectsOfType <Agent>(); foreach (var agent in agents) { _genetics.AddAgent(agent); } _bestAllTimeScore = 0; _bestCurrentScore = 0; _startTime = Time.time; /* * _prevArena = Random.Range(0, Arenas.Length); * Arenas[_prevArena].transform.position = new Vector3(0, 0, 0); */ }