public float GetAxis(GenericInputs axis, bool invert)
 {
     if (invert)
     {
         return(-GetAxis(axis));
     }
     else
     {
         return(GetAxis(axis));
     }
 }
 public string GetAxisString(GenericInputs axis)
 {
     return(axisMap[axis]);
 }
 public float GetAxis(GenericInputs axis)
 {
     return(Input.GetAxis(axisMap[axis]));
 }