/// <summary> /// Sends a gump using an existing GumpData structure /// </summary> /// public static void SendGump(GumpData gd, uint x, uint y) { m_gumpData[gd.gumpId] = gd; GenericGump gg = new GenericGump(gd.gumpId, gd.serial, gd.x, gd.y, gd.gumpDefinition, gd.gumpStrings); Assistant.Client.Instance.SendToClientWait(gg); }
/// <summary> /// Hack some gump test stuff /// </summary> /// public static void SendGump(uint gumpid, uint serial, uint x, uint y, string gumpDefinition, List <string> gumpStrings) { GumpData gd = new GumpData { gumpId = gumpid, serial = serial, x = x, y = y, hasResponse = false, gumpDefinition = gumpDefinition, gumpStrings = new List <string>() }; gd.gumpStrings.AddRange(gumpStrings); // m_gumpData[gumpid] = gd; GenericGump gg = new GenericGump(gd.gumpId, gd.serial, gd.x, gd.y, gd.gumpDefinition, gd.gumpStrings); Assistant.Client.Instance.SendToClientWait(gg); }