public static string Parse(string input) { if (commandList0 == null) { initializeCommands(); } string[] token = GenericCommands.tokenize(input); if (token.Length <= 0 || !commandList0.ContainsKey(token [0].ToLower())) { return("Please enter a valid command"); } int command = commandList0 [token [0].ToLower()]; if (command == 0) { return(help(token)); } else if (command == 1) { return(GenericCommands.clear(token)); } else if (command == 2) { return(GenericCommands.startQuit(token)); } else if (command == 3) { return(GameData.startLoad(token)); } else if (command == 4) { return(NewGameParser.startNewGame(token)); } else if (command == 5) { return(import(token)); } else { return("you have entered in a valid command"); } }
//get work done on stuff... public static string Parse(string input) { string[] token; if (stage != 2) { token = GenericCommands.tokenize(input); } else { token = GenericCommands.tokenizeKeepCase(input); } if (stage == 1) { if (token.Length <= 0) { return("Invalid Input"); } if (token.Length > 1) { return("too many args"); } int parsed; int.TryParse(token [0], out parsed); if (parsed > 0 && parsed <= fileCount) { xmlFile = files [parsed - 1]; stage = 2; return("Scenario input accepted! transporting to the between zone...\n\nYou find yourself floating, alone in a dark space." + "\nYou wonder who brought you here, or even why you are here.\nSuddenly a voice echoes out of the darkness:\n" + "You look familiar, by what name do you call yourself traveler?"); } else { return("Invalid Input\n" + listXML()); } } else if (stage == 2) { if (token.Length <= 0) { return("\nI can't quite hear you, you sound muffled."); } if (token [0].Contains("!") || token [0].Equals(token [0].ToUpper())) { return("\nI'm a tad deaf in this ear, could you try speaking louder next time *Sarcasm*."); } if (token.Length > 1 || token[0].Length > 32) { return("\nThat is too complicated for me to remember, what do you call yourself for short?"); } else if (token.Length == 1) { characterName = token [0]; stage = 3; return("\nAh! " + characterName + ", you do sound like one of those. Are you here for fame, fortune, or power?"); } } else if (stage == 3) { if (token.Length <= 0) { return("\nWhat was that? Are you here for fame, fortune, or power?"); } if (input.ToLower().Equals("are all 3 an option?\n")) { return("\nsadly no, you have to choose either fame, fortune, or power."); } if (token.Length > 1) { return("\nwoah, repeat that one more time, but be quick about it and to the point; fame, fortune, or power."); } if (token [0].Equals("fame")) { type = "hunter"; } else if (token [0].Equals("fortune")) { type = "thief"; } else if (token [0].Equals("power")) { type = "knight"; } else { return("\nyou're here for what now?"); } if (type != "") { stage = 4; timesSubmitted = 0; return("\nI didn't take you for a " + type + ", are you sure that you are a " + type + "?"); } } else if (stage == 4) { if (token.Length <= 0) { timesSubmitted++; if (timesSubmitted == 1) { return("\nHmmm? did you say something. Just tell me yes or no"); } if (timesSubmitted == 2) { return("In case you forgot, just sitting there quietly, staring into nothingness, I asked a yes or no question.\n"); } if (timesSubmitted == 3) { return("You know what, you are completely ignoring the question, I'm not even going to repeat myself this time, " + "you can just scroll back up on that little bar thingy and read what I said earlier, " + "I am like god, talking to you right now and I am the all seeing and all powerful being that controls the game you are playing right now" + " for all of you geeks out there, this is the narrator breaking the 4th wall out of frustration, due to insensitive players such as yourself\n"); } if (timesSubmitted == 4) { return("I hate you so much...\n"); } if (timesSubmitted == 5) { return("I hate you so much more now\n"); } if (timesSubmitted == 6) { return("I hate you even more now\n"); } if (timesSubmitted == 7) { return("Hate bar loading |-|\n"); } if (timesSubmitted == 8) { return("Hate bar loading |---|\n"); } if (timesSubmitted == 9) { return("Hate bar loading |-----|\n"); } if (timesSubmitted == 10) { return("Hate bar loading |---------|\n"); } if (timesSubmitted == 11) { return("Hate bar loading |--------------|\n"); } if (timesSubmitted == 12) { return("Hate bar loading |----------------------|\n"); } if (timesSubmitted == 13) { return("Hate bar loading |--------Hate-Fully-Loaded------|\n"); } if (timesSubmitted >= 14 && timesSubmitted < 100) { return("you've done this to me " + timesSubmitted + " times\n"); } if (timesSubmitted == 100) { return("one more time and I'm going to quit the game\n"); } if (timesSubmitted == 101) { return("I'm being serious\n"); } if (timesSubmitted == 102) { return("seriously, stop\n"); } if (timesSubmitted == 103) { return("you forced me to do this\n"); } if (timesSubmitted == 104) { return("one last chance, yes or no\n"); } if (timesSubmitted >= 105) { return(GenericCommands.quit()); } } if (token.Length > 1 && token.Length < 3) { return("\nIt's a simple yes or no"); } else if (token.Length > 3) { return("\nIt's a simple yes or no not the story of your life and your indecisiveness"); } else if (token [0].Equals("yes")) { stage = 5; timesSubmitted = 0; return("\nAlright then. By the way, not to be rude or anything, but I can’t tell if you are a man or woman with that mask on. what exactly are you?"); } else if (token [0].Equals("no")) { stage = 3; return("\nwell if you're not that, what are you here for; fame, fortune or power?"); } else { return("\nI didn't quite hear you, was that a yes or a no?"); } } else if (stage == 5) { if (token.Length <= 0) { return("\nWhat was that? I asked if you were a man or a woman."); } else if (token.Length > 1) { return("\nJust tell me if you are a man or woman."); } else if (token [0].Equals("man")) { gender = "male"; stage = 6; return(endScene(0)); } else if (token [0].Equals("woman")) { gender = "female"; stage = 6; return(endScene(0)); } timesSubmitted++; if (timesSubmitted == 1) { return("\nthat was completely unintelligible, are you a man or a woman?"); } else if (timesSubmitted == 2) { return("\nthere are two choices, man or woman"); } else if (timesSubmitted == 3) { return("\nman / woman"); } else if (timesSubmitted == 4) { return("\nMAN / WOMAN"); } else if (timesSubmitted >= 5) { return("\nHey look, the programmer is lazy and didn't put in more than two of the infinite options that are out there for gender." + " Trust me, he is more lazy than insensitive to the several other options for gender. Hell, he even told me to tell you that. " + "So please, just for time's sake, pick either man or woman."); } } else if (stage == 6) { stage = 7; return(endScene(1)); } else if (stage == 7) { stage = 8; return(endScene(2)); } else if (stage == 8) { return(WorldData.StartNewGame(characterName, gender, type, xmlFile)); } return("Guru Mediation x0000005"); }
public static string Parse(string input) { if (commandList1 == null) { initializeCommands(); } string[] token = GenericCommands.tokenize(input); if (token.Length <= 0 || !commandList1.ContainsKey(token [0].ToLower())) { return("Please enter a valid command"); } else if (devCommandList.ContainsKey(token [0].ToLower())) { #region devmode args int devcommand = devCommandList [token [0].ToLower()]; if (devmode == true) { if (devcommand == 0) { if (token.Length > 2) { return("too many args"); } else if (token.Length <= 1) { return("devmode is enabled"); } else if (token [1].ToLower().Equals("enable")) { return("devmode is already enabled"); } else if (token [1].ToLower().Equals("disable")) { devmode = false; return("devmode is now disabled"); } else { return("unrecognized modifier"); } } else if (devcommand == 1) { return("set location"); } else if (devcommand == 2) { return("add item"); } else if (devcommand == 3) { return("create location"); } else if (devcommand == 4) { return("export XML"); } } else if (devmode == false) { if (devcommand == 0) { if (token.Length > 2) { return("too many args"); } else if (token.Length <= 1) { return("devmode is disabled"); } else if (token [1].ToLower().Equals("enable")) { devmode = true; return("devmode is now enabled"); } else if (token [1].ToLower().Equals("disable")) { return("devmode is already disabled"); } else { return("unrecognized modifier"); } } } #endregion } int command = commandList1 [token [0].ToLower()]; if (command == 0) { return(help(token)); } else if (command == 1) { return(GenericCommands.clear(token)); } else if (command == 2) { return(look(token)); } else if (command == 3) { return(go(token)); } else if (command == 4) { return(pickup(token)); } else if (command == 5) { return(drop(token)); } else if (command == 6) { return(listInventory(token)); } else if (command == 7) { return(GenericCommands.startQuit(token)); } else if (command == 8) { return(Inventory.open(token)); } else if (command == 9) { return(Inventory.close(token)); } else if (command == 10) { return(Inventory.equip(token)); } else if (command == 11) { return(Inventory.unequip(token)); } else if (command == 12) { return(Inventory.use(token)); } else if (command == 13) { return(GameData.startSave(token)); } else if (command == 14) { return(GameData.startLoad(token)); } else { return("you have entered in a valid command"); } }
public static string loadParser(string input) { string[] token = GenericCommands.tokenize(input); if (token.Length <= 0) { return("invalid input"); } if (loadStatus == 1) { if (token.Length > 1) { return("too many args"); } if (token [0].Equals("yes")) { listSaveFiles(); if (files.Count >= 1) { loadStatus = 2; return(listSaveFiles()); } else { string s = "there aren't any save files\n"; if (gameState == 0) { ParserSelect.parserSelect = gameState; return(s + "<<returning to menu>>"); } else if (gameState == 1) { ParserSelect.parserSelect = gameState; return(s + "<<returning to game>>"); } } } else if (token [0].Equals("no")) { if (gameState == 0) { ParserSelect.parserSelect = gameState; return("<<returning to menu>>"); } else if (gameState == 1) { ParserSelect.parserSelect = gameState; return("<<returning to game>>"); } } else { return("invalid input"); } } if (loadStatus == 2) { if (token.Length <= 0) { return("Invalid input\n" + listSaveFiles()); } if (token.Length > 1) { return("too many args"); } int parsed; int.TryParse(token [0], out parsed); if (parsed > 0 && parsed <= fileCount) { GameData.GameInformation testNull = GameData.GameInformation.deserialize(files [parsed - 1]); if (testNull != null) { WorldData.gameData = testNull; return("<<Resuming Game>>"); } else { //return to menu / game return("error loading file"); } } else { return("Invalid input\n" + listSaveFiles()); } } return("Guru Mediation x0000008"); }
public static string saveParser(string input) { string[] token = GenericCommands.tokenize(input); if (token.Length <= 0) { return("Invalid Input"); } if (token.Length > 1) { return("too many args"); } if (saveState == 1) { if (token [0].Length < 1 || token [0].Length > 64 || token.Length <= 0) { return("Save file name not valid"); } if (!File.Exists(Application.persistentDataPath + "/SaveGames/" + token [0] + ".save")) { saveName = token [0] + ".save"; if (WorldData.gameData.serialize(WorldData.gameData, saveName) == "saved") { if (gameState == 1) { ParserSelect.parserSelect = gameState; return("Saved!\n<<returning to game>>"); } else if (gameState == 5) { ParserSelect.parserSelect = gameState; return("Saved!\n<input anything to quit>"); } } else { saveState = 3; return("there was an error saving the game, do you want to rename the file?"); } } else { saveState = 2; return("File name exists, do you want to overwrite the save file?"); } } if (saveState == 2) { if (token [0].Equals("yes")) { if (WorldData.gameData.serialize(WorldData.gameData, saveName) == "saved") { if (gameState == 1) { ParserSelect.parserSelect = gameState; return("Saved!\n<<returning to game>>"); } else if (gameState == 5) { ParserSelect.parserSelect = gameState; return("Saved!\n<input anything to quit>"); } } else { saveState = 3; return("there was an error saving the game, do you want to rename the file?"); } } if (token [0].Equals("no")) { saveState = 3; return("Do you want to rename your save file?"); } } if (saveState == 3) { if (token [0].Equals("yes")) { saveState = 1; return("Enter in a name for the save file"); } if (token [0].Equals("no")) { if (gameState == 1) { ParserSelect.parserSelect = gameState; return("Game Not Saved!\n<<returning to game>>"); } else if (gameState == 5) { ParserSelect.parserSelect = gameState; return("Game Not Saved!\n"); } } } return("Guru Mediation x0000007"); }