private void UpdateDetection() { RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward * 20, out hit, 20f, detectionMask)) { hasInSight = true; detectionPoint = hit.point; hoveredButton = hit.transform.GetComponent <GenericButton>(); if (hoveredButton != null) { hasButtonOutlined = true; hoveredButton.OnHover(); } } else { if (hasButtonOutlined) { disableAllOutlines?.Invoke(); hasButtonOutlined = false; } hasInSight = false; hoveredButton = null; } }
public void AddButton(string label, System.Action onPress) { GenericButton button = ObjectPool.Instantiate <GenericButton> (); button.Init(label, onPress); Add <GenericButton> (button); }
public static bool GetButton(GenericButton button, OuyaPlayer p = OuyaPlayer.P01) { switch (button) { case GenericButton.O: return OuyaInput.GetButton(OuyaButton.O, p) || Input.GetButton("O"); break; case GenericButton.U: return OuyaInput.GetButton(OuyaButton.U, p) || Input.GetButton("U"); break; case GenericButton.Y: return OuyaInput.GetButton(OuyaButton.Y, p) || Input.GetButton("Y"); break; case GenericButton.A: return OuyaInput.GetButton(OuyaButton.A, p) || Input.GetButton("A"); break; case GenericButton.LB: return OuyaInput.GetButton(OuyaButton.LB, p) || Input.GetButton("LB"); break; case GenericButton.RB: return OuyaInput.GetButton(OuyaButton.RB, p) || Input.GetButton("RB"); break; case GenericButton.L3: return OuyaInput.GetButton(OuyaButton.L3, p) || Input.GetButton("L3"); break; case GenericButton.R3: return OuyaInput.GetButton(OuyaButton.R3, p) || Input.GetButton("R3"); break; case GenericButton.LT: return OuyaInput.GetButton(OuyaButton.LT, p) || Input.GetButton("LT"); break; case GenericButton.RT: return OuyaInput.GetButton(OuyaButton.RT, p) || Input.GetButton("RT"); break; case GenericButton.DU: return OuyaInput.GetButton(OuyaButton.DU, p) || Input.GetButton("DU"); break; case GenericButton.DD: return OuyaInput.GetButton(OuyaButton.DD, p) || Input.GetButton("DD"); break; case GenericButton.DL: return OuyaInput.GetButton(OuyaButton.DL, p) || Input.GetButton("DL"); break; case GenericButton.DR: return OuyaInput.GetButton(OuyaButton.DR, p) || Input.GetButton("DR"); break; case GenericButton.START: return OuyaInput.GetButton(OuyaButton.START, p) || Input.GetButton("START"); break; case GenericButton.SELECT: return OuyaInput.GetButton(OuyaButton.SELECT, p) || Input.GetButton("SELECT"); break; case GenericButton.SYSTEM: return OuyaInput.GetButton(OuyaButton.SYSTEM, p) || Input.GetButton("SYSTEM"); break; default: return false; break; } }
// For when the button gets pressed public void ButtonPress(string token, GenericButton sender) { // Move bodies if (token == "Left") { trackControl.LeftPress(); } if (token == "Right") { trackControl.RightPress(); } if (token == "Select") { this.Select(); } // pick body types if (token == "Androg") { this.SwitchBodyType(0); } if (token == "Male") { this.SwitchBodyType(1); } if (token == "Female") { this.SwitchBodyType(2); } }
// Called every frame void Update() { // Clear if we have multiple if (emoteButtons.Count > 1) { emoteButtons.Clear(); } // IF the trigger is pressed if (SteamVR_Actions._default.TriggerPress.GetStateDown(hand)) { // This is litrally disgusting, do not look bellow 😞 // If we are just interacting with exactly 1 button if (collidedButtons.Count == 1) { collidedButtons[0].PressButton(); // Go to the button script and do what it says try { GenericButton gb = (GenericButton)collidedButtons[0]; if (gb.GetSpecailSound() == "Outfit") { audioSorces[1].volume = ((PlayerPrefs.GetInt("MusicVol") + 10) / 10.0f) / 2f; audioSorces[1].Play(); //Debug.Log(audioSorces[1].clip.name + " Played at vol: " + audioSorces[1].volume); return; } } catch { try { CosmeticSelectionButton gb = (CosmeticSelectionButton)collidedButtons[0]; audioSorces[2].volume = ((PlayerPrefs.GetInt("MusicVol") + 10) / 10.0f) / 2f; audioSorces[2].Play(); //Debug.Log(audioSorces[2].clip.name + " Played at vol: " + audioSorces[2].volume); return; } catch { } } //audioSorce.pitch = Random.Range(.95f, 1.05f); audioSorces[0].volume = ((PlayerPrefs.GetInt("MusicVol") + 10) / 10.0f) / 4f; audioSorces[0].Play(); //Debug.Log(audioSorces[0].clip.name + " Played at vol: " + audioSorces[0].volume); } } // If the track pad is pressed (For emote selection) if (SteamVR_Actions._default.TrackPadPress.GetStateDown(hand)) { // If we are just interacting with exactly 1 button if (emoteButtons.Count == 1) { emoteButtons[0].PressButton(tPad.GetAxis(hand)); // Go to the button script and do what it says audioSorces[0].volume = ((PlayerPrefs.GetInt("MusicVol") + 10) / 10.0f) / 4f; audioSorces[0].Play(); } } }
void OnLevelButtonClick(GenericButton button) { int index = 0; _levelDico.TryGetValue(button, out index); LevelManager.Instance.SetLevel(index); SceneManager.LoadScene("MainScene", LoadSceneMode.Single); }
public FancyCharacterEditor() { InitializeComponent(); drawWindow1.Paint += drawWindow1_Paint; m_button = new GenericButton(() => drawWindow1.DisplayRectangle, (r, g) => DrawButton(r, g, false, m_value), LaunchEditor); m_button.RegisterCallbacks(this, drawWindow1); m_editor = new FancyEnumForm(); }
void TryPushNearbyButton() { float maxButtonPressRange = 25f; GenericButton bta = ButtonCloseby(maxButtonPressRange); if (bta) { bta.PressMe(); } }
private void ClearAllButtons(GenericButton excludeButton) { // Deselect all but the excluded button for (int i = 0; i < buttons.Length; i++) { if (buttons[i] != excludeButton) { buttons[i].Deselect(); } } }
/// <summary> /// Deselect all the warm up buttons /// </summary> private void DeslectDomHandButtons(GenericButton excludeButton) { // Deselect all but the excluded button for (int i = 0; i < domHandButtons.Length; i++) { if (domHandButtons[i] != excludeButton) { domHandButtons[i].Deselect(); } } }
/// <summary> /// Deselect the given button set /// </summary> private void DeselectButtonSet(GenericButton[] bSet, GenericButton excludeButton) { // Deselect all but the excluded button for (int i = 0; i < bSet.Length; i++) { if (bSet[i] != excludeButton) { bSet[i].Deselect(); } } }
/// <summary> /// Set the game mode via player prefs /// </summary> public void ButtonPress(string token, GenericButton sender) { this.ClearAllButtons(sender); if (token == "Squat") { PlayerPrefs.SetInt(Constants.cardioMode, 0); } else { PlayerPrefs.SetInt(Constants.cardioMode, 1); } }
public void ButtonPress(string token, GenericButton sender) { // If clicking the next button if (token == "Next") { lbIndex++; if (lbIndex == lbHandels.Length) { lbIndex = 0; } leaderBoard.ChangeScoreBoard(lbHandels[lbIndex], lbNames[lbIndex]); } }
// Start is called before the first frame update void Start() { _levelDico = new Dictionary <GenericButton, int>(); List <LevelBinding> bindings = LevelManager.Instance.GetLevelBindings(); int index = 0; foreach (LevelBinding binding in bindings) { GenericButton levelButton = Instantiate(_genericButton, Vector3.zero, Quaternion.identity, _panel.transform); levelButton.SetText(binding.levelData.GetLevelName()); levelButton.SetOnClickCallback(OnLevelButtonClick); _levelDico.Add(levelButton, index); index++; } }
public void ButtonPress(string token, GenericButton sender) { if (token == "Left" || token == "Right") { this.LeftRightPress(token); } if (token == "BackSpace") { this.BackSpace(); } if (token == "Next") { this.Next(); } }
public void ButtonPress(string buttonToken, GenericButton sender) { // Set the dom hand if (buttonToken == "DomLeft" || buttonToken == "DomRight") { this.DeslectDomHandButtons(sender); this.DomHandPress(buttonToken); } if (buttonToken == "WeightDown" || buttonToken == "WeightUp") { this.WeightUpDownPress(buttonToken); } if (buttonToken == "CalorieCounter") { this.CalorieCounterPress(); } }
public GenericButton ButtonCloseby(float maxPickupRange) { // was there ammo right in front of me and I was pointing at it? RaycastHit hit = new RaycastHit(); Ray ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward); // Debug.Log("ray:"+ray); if (Physics.SphereCast(ray, 1f, out hit, maxPickupRange)) { // Debug.Log("hit:"+hit.collider.name); GenericButton bta = hit.collider.transform.root.gameObject.GetComponentInChildren <GenericButton>(); if (bta) { // don't allow us to pick up items too far over our own head. return(bta); } } return(null); }
public void ButtonPress(string token, GenericButton sender) { if (token.Contains("Gym")) { this.DeselectButtonSet(gymButtons, sender); } else { GenericButton gb = this.FindButtonWithToken(token, songButtons); if (gb.IsSelected() == false) { if (this.AtleastOneSelected(songButtons) == false) { gb.ForceSelect(); gb.Select(); } } } }
void Done() { if (Current == EBG.P1) { label.text = EBG.P2.PlayerName; //EBG.P2.SetProtoType(EBG.P2.robot); Current = EBG.P2; tempWeapon = null; label.color = EBG.P2.playerColor; if (selected != null) { selected.GetComponent<ButtonHighlight>().UnSelect(); selected = null; } } else { //EBG.P1.SetProtoType(EBG.P1.robot); Application.LoadLevel("Battle_forest"); } }
void OnButtonPress(GenericButton button) { if (button == selected) { selected.GetComponent<ButtonHighlight>().UnSelect(); selected = null; } else if (buttons.Contains(button)) { if (selected != null) { selected.GetComponent<ButtonHighlight>().UnSelect(); selected = null; } selected = button; selected.GetComponent<ButtonHighlight>().Select(); SetWeapon(button); } else if (button == doneButton) Done(); else if (button == introButton) Application.LoadLevel(1); else if (button == creditsButtons) Application.LoadLevel("Credits"); }
void SetWeapon(GenericButton button) { if (tempWeapon != null) Destroy(tempWeapon); Transform parent = Current.prototype.primaryPlace; int j = 0; while (parent.childCount > 0) { j++; Destroy(parent.GetChild(0).gameObject); if (j > 4) break; } int index = buttons.IndexOf(button); tempWeapon = Instantiate(buttonWeapons[index], parent.position, parent.rotation) as GameObject; tempWeapon.transform.parent = parent; }
void HandleOnTouchEnded(GenericButton arg1) { Done (); }
void OnButtonPress(GenericButton button) { Application.LoadLevel(2); }
public bool AddPlayerInput(int input, GameObject obj) { if (accessGranted) { return(true); } buttons.Add(obj); playerSequence.Add(input); bool isValidCode = true; for (int i = 0; i < playerSequence.Count; ++i) { if (playerSequence[i] != sequence[i]) { // WRONG INPUT playerSequence.Clear(); isValidCode = false; // consoleScript.QueueMessage("INVALID CODE", 0.0f, false, true); break; } if (i == 2) { //Console.Write("ACCESS GRANTED!"); accessGranted = true; door1Script.UnlockDoor(); door1Script.isOneWayDoor = false; // Do not lock anymore door2Script.UnlockDoor(); lightAtDoor.setEnabled(true); foreach (CLight light in lights) { light.setEnabled(true); } geneticsAccessLeftLight.SetDiffuse(SharpMocha.GREEN); consoleScript.QueueMessage("Access sequence accepted.", 0.0f, false, true); buttons.Clear(); sound.PlayIndependentEvent("BUTTON_GREEN.vente", false, 0); // Access Granted sound // Activate checkpoint at the door checkpointScript.isActive = true; cFace.setEnabled(true); } } // If incorrect, reset all buttons if (!isValidCode) { foreach (GameObject go in buttons) { GenericButton buttonScript = GetScript <GenericButton>(go); if (buttonScript != null) { buttonScript.ResetButton(); } } buttons.Clear(); } return(isValidCode); }