private void CreateLayers() { var parts = GeneratorOptions.Split(';'); var layers = parts[1].Split(','); Layers = new List<GeneratorLayer>(); double y = 0; foreach (var layer in layers) { var generatorLayer = new GeneratorLayer(layer); y += generatorLayer.Height; Layers.Add(generatorLayer); } Biome = (Biome)byte.Parse(parts[2]); }
private void CreateLayers() { var parts = GeneratorOptions.Split(';'); var layers = parts[1].Split(','); Layers = new List <GeneratorLayer>(); double y = 0; foreach (var layer in layers) { var generatorLayer = new GeneratorLayer(layer); y += generatorLayer.Height; Layers.Add(generatorLayer); } Biome = (Biome)byte.Parse(parts[2]); }