private void CreateLayers()
 {
     var parts = GeneratorOptions.Split(';');
     var layers = parts[1].Split(',');
     Layers = new List<GeneratorLayer>();
     double y = 0;
     foreach (var layer in layers)
     {
         var generatorLayer = new GeneratorLayer(layer);
         y += generatorLayer.Height;
         Layers.Add(generatorLayer);
     }
     Biome = (Biome)byte.Parse(parts[2]);
 }
        private void CreateLayers()
        {
            var parts  = GeneratorOptions.Split(';');
            var layers = parts[1].Split(',');

            Layers = new List <GeneratorLayer>();
            double y = 0;

            foreach (var layer in layers)
            {
                var generatorLayer = new GeneratorLayer(layer);
                y += generatorLayer.Height;
                Layers.Add(generatorLayer);
            }
            Biome = (Biome)byte.Parse(parts[2]);
        }