public override void OnInspectorGUI()
    {
        Generator tar = (Generator)target;

        //EditorGUI.ProgressBar(Rect, value:, label);

        //Colors
        Color col_egg = new Color(), col_black = new Color(), col_semiblack = new Color();

        ColorUtility.TryParseHtmlString("#eaf0ce", out col_egg);
        ColorUtility.TryParseHtmlString("#333232", out col_black);
        ColorUtility.TryParseHtmlString("#474647", out col_semiblack);

        //Styling
        GUIContent content = new GUIContent();
        GUIStyle   style = new GUIStyle(GUI.skin.button), labelstyle = EditorStyles.boldLabel, generateButton = new GUIStyle(GUI.skin.button), elementBtn = new GUIStyle(GUI.skin.button);

        style.imagePosition              = ImagePosition.ImageLeft;
        style.fixedHeight                = style.fixedWidth = 32;
        elementBtn.fontStyle             = FontStyle.Bold;
        elementBtn.onActive.textColor    = col_egg;
        elementBtn.onNormal.textColor    = col_egg;
        elementBtn.active.textColor      = col_semiblack;
        generateButton.active.textColor  = col_black;
        generateButton.normal.textColor  = col_semiblack;
        generateButton.onHover.textColor = col_black;
        generateButton.fontStyle         = FontStyle.Bold;
        generateButton.padding           = new RectOffset(10, 10, 10, 5);
        labelstyle.normal.textColor      = col_egg;

        //Load Icons
        folderIcon      = Resources.Load("Folder") as Texture;
        content.image   = (Texture2D)folderIcon;
        content.tooltip = "Load a main directory folder where all the ." + FILE_TYPE + " files are located.";

        //File loading
        GUI.backgroundColor = col_semiblack;
        GUILayout.BeginVertical("Box");
        GUILayout.Label("File Loading", labelstyle);
        GUI.backgroundColor = col_black;
        GUILayout.BeginHorizontal("box");
        GUI.backgroundColor = col_egg;
        if (GUILayout.Button(content, style))
        {
            path       = EditorUtility.OpenFolderPanel("Select ." + FILE_TYPE + " directory", "", FILE_TYPE);
            currentDir = new DirectoryInfo(path);
            SaveSettings();
            FileInfo[] info = currentDir.GetFiles("*." + FILE_TYPE);
            foreach (FileInfo f in info)
            {
                files.Add(f.Name);
            }
        }
        GUI.backgroundColor = Color.white;

        if (path.Length <= 1)
        {
            buttonName   = "Load Directory\n <--";
            hasDirectory = false;
        }
        else
        {
            buttonName   = "Directory loaded: \n" + Simplify(path);
            hasDirectory = true;
        }
        GUILayout.Box(buttonName, labelstyle);

        GUI.backgroundColor = col_egg;
        if (GUILayout.Button("Reset", elementBtn, GUILayout.Width(60)))
        {
            path         = "";
            currentDir   = null;
            hasDirectory = false;
        }
        GUILayout.EndHorizontal();

        //Open File Panel
        int labelSize = labelstyle.fontSize;

        if (hasDirectory)
        {
            GUILayout.BeginVertical("Box");
            FileInfo[] files = GetFileList();
            for (int i = 0; i < files.Length; i++)
            {
                if (save.file == files[i].Name)
                {
                    GUI.backgroundColor         = col_semiblack;
                    labelstyle.normal.textColor = col_egg;
                    labelstyle.fontSize         = 12;
                }
                else
                {
                    GUI.backgroundColor         = col_egg;
                    labelstyle.normal.textColor = col_semiblack;
                    labelstyle.fontSize         = labelSize;
                }
                GUILayout.BeginHorizontal("box");
                if (GUILayout.Button(files[i].Name, labelstyle))
                {
                    save.file = files[i].Name;
                    ScanFileType();
                }
                GUILayout.EndHorizontal();
            }
            if (save.file != lastFile)
            {
                SaveSettings();
            }
            GUILayout.EndVertical();
        }
        GUILayout.EndVertical();

        //Reset style vars
        labelstyle.fontSize         = labelSize;
        labelstyle.normal.textColor = col_egg;

        //GameType
        if (hasDirectory)
        {
            GUILayout.Space(10);
            GUI.backgroundColor = col_semiblack;
            GUILayout.BeginVertical("Box");
            GUILayout.Label("Game Type", EditorStyles.boldLabel);
            string[] names = new string[Generator.AMOUNT_GAMEMODES()];
            for (int i = 0; i < names.Length; i++)
            {
                names[i] = ((Generator.GameType[])System.Enum.GetValues(typeof(Generator.GameType)))[i].ToString().Replace('_', ' ');
            }

            GUI.backgroundColor = col_egg;
            elementBtn.padding  = new RectOffset(0, 0, 5, 5);
            save.mode           = GUILayout.SelectionGrid(save.mode, names, 2, elementBtn);
            GUILayout.EndVertical();
            if (save.mode != lastMode)
            {
                SaveSettings();
            }

            GUILayout.Space(10);

            //Preview Window
            GUI.backgroundColor = col_semiblack;
            GUILayout.BeginVertical("Box");
            GUILayout.Label("Preview", EditorStyles.boldLabel);
            GUI.backgroundColor = col_egg;
            if (GUILayout.Button("Open Level Editor", generateButton))
            {
            }
            GUILayout.EndVertical();
            GUILayout.Space(5);

            //Generate button
            GUI.backgroundColor = col_semiblack;
            GUILayout.BeginVertical("Box");
            GUILayout.Label("Generation", EditorStyles.boldLabel);
            GUI.backgroundColor = col_egg;
            if (GUILayout.Button("Generate Level", generateButton))
            {
                tar.Generate();
            }
            GUILayout.EndVertical();
            GUILayout.Space(5);
        }
    }
Exemple #2
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    public override void OnInspectorGUI()
    {
        Generator tar = (Generator)target;

        //Load Icons
        folderIcon = Resources.Load("Folder") as Texture;
        GUIContent content = new GUIContent();

        content.image   = (Texture2D)folderIcon;
        content.tooltip = "Load a main directory folder where all the ." + FILE_TYPE + " files are located.";
        GUIStyle style = new GUIStyle(GUI.skin.button);

        style.imagePosition = ImagePosition.ImageLeft;
        //style.font = Resources.Load("BM") as Font;
        style.fixedHeight = style.fixedWidth = 32;

        //File loading
        GUILayout.BeginVertical("Box");
        GUILayout.Label("File Loading", EditorStyles.boldLabel);
        GUILayout.BeginHorizontal("");
        Color col = new Color();

        ColorUtility.TryParseHtmlString("#eaf0ce", out col);
        GUI.backgroundColor = col;
        if (GUILayout.Button(content, style))
        {
            path = EditorUtility.OpenFolderPanel("Select ." + FILE_TYPE + " directory", "", FILE_TYPE);
            DirectoryInfo dir  = new DirectoryInfo(path);
            FileInfo[]    info = dir.GetFiles("*." + FILE_TYPE);
            foreach (FileInfo f in info)
            {
                files.Add(f.Name);
            }
        }
        GUI.backgroundColor = Color.white;

        if (path.Length <= 1)
        {
            buttonName = "Load Directory";
        }
        else
        {
            buttonName = "File loaded: \n" + Simplify(path);
        }

        GUILayout.TextField(buttonName, GUILayout.Width(204));
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();

        //GameType
        GUILayout.Space(10);
        GUILayout.BeginVertical("Box");
        GUILayout.Label("Game Type", EditorStyles.boldLabel);
        string[] names = new string[Generator.AMOUNT_GAMEMODES()];
        for (int i = 0; i < names.Length; i++)
        {
            names[i] = ((Generator.GameType[])System.Enum.GetValues(typeof(Generator.GameType)))[i].ToString().Replace('_', ' ');
        }

        mode = GUILayout.SelectionGrid(mode, names, 2);
        GUILayout.EndVertical();

        GUILayout.Space(20);

        if (GUILayout.Button("Generate Level"))
        {
            tar.Generate();
        }

        GUILayout.Space(5);
    }