Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        switch (generateState)
        {
        case State.PLAY:
            if (paused)
            {
                generateState = State.PAUSE;
                break;
            }

            if (step)
            {
                generationAlgorithm.Step();
                generateState = State.PAUSE;
                paused        = true;
                break;
            }

            iterations += genSpeed;
            while (iterations >= 1f)
            {
                iterations -= 1f;
                if (generationAlgorithm.Step())
                {
                    generateState = State.FINISHED;
                    break;
                }
            }
            break;

        case State.FINISHED:
            uiHandler.FinishedGeneration();
            break;

        default:
            break;
        }
    }