Exemple #1
0
    public void CallTargetReturnPlayerInfo(NetworkConnection target, QueryProcessor.PlayerInfo[] answer)
    {
        if (!NetworkServer.active)
        {
            Debug.LogError("TargetRPC Function TargetReturnPlayerInfo called on client.");
            return;
        }
        if (target is ULocalConnectionToServer)
        {
            Debug.LogError("TargetRPC Function TargetReturnPlayerInfo called on connection to server");
            return;
        }
        NetworkWriter networkWriter = new NetworkWriter();

        networkWriter.Write(0);
        networkWriter.Write((short)((ushort)2));
        networkWriter.WritePackedUInt32((uint)QueryProcessor.kTargetRpcTargetReturnPlayerInfo);
        networkWriter.Write(base.GetComponent <NetworkIdentity>().netId);
        GeneratedNetworkCode._WriteArrayPlayerInfo_None(networkWriter, answer);
        this.SendTargetRPCInternal(target, networkWriter, 7, "TargetReturnPlayerInfo");
    }