public void Attract(Transform body)
    {
        world = worldGO.GetComponent("GenerateWorld") as GenerateWorld;
        Vector3 gravityUp = (body.position - CalculateCenterOfWorld(world.GetSizeWorld())).normalized;
        Vector3 localUp   = body.up;

        body.GetComponent <Rigidbody>().AddForce(-gravityUp * gravity);
        body.rotation = Quaternion.FromToRotation(localUp, gravityUp) * body.rotation;
    }