Exemple #1
0
    //Call the wall texture sprite and give the grid
    private void CreateWall()
    {
        Transform    o      = Instantiate(wallTexture, transform.position, Quaternion.identity, transform);
        GenerateWall script = o.GetComponent <GenerateWall>();

        WallMap.GetComponent <Renderer>().sortingOrder = -10500;
        script.Create(_grid, PerspMap, WallMap, ShadWMap, ShadSMap, ShadCornMap);
    }