public override void Process(uint seed) { List <PathList> pathLists = new List <PathList>(); TerrainHeightMap heightMap = TerrainMeta.HeightMap; TerrainTopologyMap topologyMap = TerrainMeta.TopologyMap; List <MonumentInfo> monuments = TerrainMeta.Path.Monuments; if (monuments.Count == 0) { return; } int num = Mathf.NextPowerOfTwo((int)((float)((float)World.Size) / 10f)); int[,] numArray = new int[num, num]; float single = 5f; for (int i = 0; i < num; i++) { float single1 = ((float)i + 0.5f) / (float)num; for (int j = 0; j < num; j++) { float single2 = ((float)j + 0.5f) / (float)num; int num1 = SeedRandom.Range(ref seed, 100, 500); float slope = heightMap.GetSlope(single2, single1); int topology = topologyMap.GetTopology(single2, single1, single); int num2 = 2295686; int num3 = 49152; if (slope > 20f || (topology & num2) != 0) { numArray[i, j] = 2147483647; } else if ((topology & num3) == 0) { numArray[i, j] = 1 + (int)(slope * slope * 10f) + num1; } else { numArray[i, j] = 2500; } } } PathFinder pathFinder = new PathFinder(numArray, true); List <GenerateRoadLayout.PathSegment> pathSegments = new List <GenerateRoadLayout.PathSegment>(); List <GenerateRoadLayout.PathNode> pathNodes = new List <GenerateRoadLayout.PathNode>(); List <GenerateRoadLayout.PathNode> pathNodes1 = new List <GenerateRoadLayout.PathNode>(); List <PathFinder.Point> points = new List <PathFinder.Point>(); List <PathFinder.Point> points1 = new List <PathFinder.Point>(); List <PathFinder.Point> points2 = new List <PathFinder.Point>(); foreach (MonumentInfo monument in monuments) { bool count = pathNodes.Count == 0; foreach (TerrainPathConnect target in monument.GetTargets(InfrastructureType.Road)) { PathFinder.Node node = pathFinder.FindClosestWalkable(target.GetPoint(num), 100000); if (node == null) { continue; } GenerateRoadLayout.PathNode pathNode = new GenerateRoadLayout.PathNode() { monument = monument, target = target, node = node }; if (!count) { pathNodes1.Add(pathNode); } else { pathNodes.Add(pathNode); } } } while (pathNodes1.Count != 0) { points1.Clear(); points2.Clear(); points1.AddRange( from x in pathNodes select x.node.point); points1.AddRange(points); points2.AddRange( from x in pathNodes1 select x.node.point); PathFinder.Node node1 = pathFinder.FindPathUndirected(points1, points2, 100000); if (node1 != null) { GenerateRoadLayout.PathSegment pathSegment = new GenerateRoadLayout.PathSegment(); for (PathFinder.Node k = node1; k != null; k = k.next) { if (k == node1) { pathSegment.start = k; } if (k.next == null) { pathSegment.end = k; } } pathSegments.Add(pathSegment); GenerateRoadLayout.PathNode pathNode1 = pathNodes1.Find((GenerateRoadLayout.PathNode x) => { if (x.node.point == pathSegment.start.point) { return(true); } return(x.node.point == pathSegment.end.point); }); pathNodes.AddRange( from x in pathNodes1 where x.monument == pathNode1.monument select x); pathNodes1.RemoveAll((GenerateRoadLayout.PathNode x) => x.monument == pathNode1.monument); int num4 = 1; for (PathFinder.Node l = node1; l != null; l = l.next) { if (num4 % 8 == 0) { points.Add(l.point); } num4++; } } else { GenerateRoadLayout.PathNode item = pathNodes1[0]; pathNodes.AddRange( from x in pathNodes1 where x.monument == item.monument select x); pathNodes1.RemoveAll((GenerateRoadLayout.PathNode x) => x.monument == item.monument); } } foreach (GenerateRoadLayout.PathNode pathNode2 in pathNodes) { GenerateRoadLayout.PathSegment pathSegment1 = pathSegments.Find((GenerateRoadLayout.PathSegment x) => { if (x.start.point == pathNode2.node.point) { return(true); } return(x.end.point == pathNode2.node.point); }); if (pathSegment1 == null) { continue; } if (pathSegment1.start.point != pathNode2.node.point) { if (pathSegment1.end.point != pathNode2.node.point) { continue; } pathSegment1.end.next = pathNode2.node; pathSegment1.end = pathFinder.FindEnd(pathNode2.node); pathSegment1.target = pathNode2.target; } else { PathFinder.Node node2 = pathNode2.node; PathFinder.Node node3 = pathFinder.Reverse(pathNode2.node); node2.next = pathSegment1.start; pathSegment1.start = node3; pathSegment1.origin = pathNode2.target; } } List <Vector3> vector3s = new List <Vector3>(); foreach (GenerateRoadLayout.PathSegment pathSegment2 in pathSegments) { bool flag = false; bool flag1 = false; for (PathFinder.Node m = pathSegment2.start; m != null; m = m.next) { float single3 = ((float)m.point.x + 0.5f) / (float)num; float single4 = ((float)m.point.y + 0.5f) / (float)num; if (pathSegment2.start == m && pathSegment2.origin != null) { flag = true; single3 = TerrainMeta.NormalizeX(pathSegment2.origin.transform.position.x); single4 = TerrainMeta.NormalizeZ(pathSegment2.origin.transform.position.z); } else if (pathSegment2.end == m && pathSegment2.target != null) { flag1 = true; single3 = TerrainMeta.NormalizeX(pathSegment2.target.transform.position.x); single4 = TerrainMeta.NormalizeZ(pathSegment2.target.transform.position.z); } float single5 = TerrainMeta.DenormalizeX(single3); float single6 = TerrainMeta.DenormalizeZ(single4); float single7 = Mathf.Max(heightMap.GetHeight(single3, single4), 1f); vector3s.Add(new Vector3(single5, single7, single6)); } if (vector3s.Count == 0) { continue; } if (vector3s.Count >= 2) { PathList pathList = new PathList(string.Concat("Road ", pathLists.Count), vector3s.ToArray()) { Width = 10f, InnerPadding = 1f, OuterPadding = 1f, InnerFade = 1f, OuterFade = 8f, RandomScale = 0.75f, MeshOffset = 0f, TerrainOffset = -0.5f, Topology = 2048, Splat = 128, Start = flag, End = flag1 }; pathLists.Add(pathList); } vector3s.Clear(); } foreach (PathList pathList1 in pathLists) { pathList1.Path.Smoothen(2); } TerrainMeta.Path.Roads.AddRange(pathLists); }
public override void Process(uint seed) { List <PathList> pathListList = new List <PathList>(); TerrainHeightMap heightMap = TerrainMeta.HeightMap; TerrainTopologyMap topologyMap = TerrainMeta.TopologyMap; List <MonumentInfo> monuments = TerrainMeta.Path.Monuments; if (monuments.Count == 0) { return; } int res = Mathf.NextPowerOfTwo((int)((double)World.Size / 10.0)); int[,] costmap = new int[res, res]; float radius = 5f; for (int index1 = 0; index1 < res; ++index1) { float normZ = ((float)index1 + 0.5f) / (float)res; for (int index2 = 0; index2 < res; ++index2) { float normX = ((float)index2 + 0.5f) / (float)res; int num1 = SeedRandom.Range(ref seed, 100, 500); float slope = heightMap.GetSlope(normX, normZ); int topology = topologyMap.GetTopology(normX, normZ, radius); int num2 = 2295686; int num3 = 49152; costmap[index1, index2] = (double)slope > 20.0 || (topology & num2) != 0 ? int.MaxValue : ((topology & num3) == 0 ? 1 + (int)((double)slope * (double)slope * 10.0) + num1 : 2500); } } PathFinder pathFinder = new PathFinder(costmap, true); List <GenerateRoadLayout.PathSegment> pathSegmentList = new List <GenerateRoadLayout.PathSegment>(); List <GenerateRoadLayout.PathNode> source1 = new List <GenerateRoadLayout.PathNode>(); List <GenerateRoadLayout.PathNode> source2 = new List <GenerateRoadLayout.PathNode>(); List <PathFinder.Point> pointList = new List <PathFinder.Point>(); List <PathFinder.Point> startList = new List <PathFinder.Point>(); List <PathFinder.Point> endList = new List <PathFinder.Point>(); foreach (MonumentInfo monumentInfo in monuments) { bool flag = source1.Count == 0; foreach (TerrainPathConnect target in monumentInfo.GetTargets(InfrastructureType.Road)) { PathFinder.Point point = target.GetPoint(res); PathFinder.Node closestWalkable = pathFinder.FindClosestWalkable(point, 100000); if (closestWalkable != null) { GenerateRoadLayout.PathNode pathNode = new GenerateRoadLayout.PathNode(); pathNode.monument = monumentInfo; pathNode.target = target; pathNode.node = closestWalkable; if (flag) { source1.Add(pathNode); } else { source2.Add(pathNode); } } } } while (source2.Count != 0) { startList.Clear(); endList.Clear(); startList.AddRange(source1.Select <GenerateRoadLayout.PathNode, PathFinder.Point>((Func <GenerateRoadLayout.PathNode, PathFinder.Point>)(x => x.node.point))); startList.AddRange((IEnumerable <PathFinder.Point>)pointList); endList.AddRange(source2.Select <GenerateRoadLayout.PathNode, PathFinder.Point>((Func <GenerateRoadLayout.PathNode, PathFinder.Point>)(x => x.node.point))); PathFinder.Node pathUndirected = pathFinder.FindPathUndirected(startList, endList, 100000); if (pathUndirected == null) { GenerateRoadLayout.PathNode copy = source2[0]; source1.AddRange(source2.Where <GenerateRoadLayout.PathNode>((Func <GenerateRoadLayout.PathNode, bool>)(x => Object.op_Equality((Object)x.monument, (Object)copy.monument)))); source2.RemoveAll((Predicate <GenerateRoadLayout.PathNode>)(x => Object.op_Equality((Object)x.monument, (Object)copy.monument))); } else { GenerateRoadLayout.PathSegment segment = new GenerateRoadLayout.PathSegment(); for (PathFinder.Node node = pathUndirected; node != null; node = node.next) { if (node == pathUndirected) { segment.start = node; } if (node.next == null) { segment.end = node; } } pathSegmentList.Add(segment); GenerateRoadLayout.PathNode copy = source2.Find((Predicate <GenerateRoadLayout.PathNode>)(x => { if (!(x.node.point == segment.start.point)) { return(x.node.point == segment.end.point); } return(true); })); source1.AddRange(source2.Where <GenerateRoadLayout.PathNode>((Func <GenerateRoadLayout.PathNode, bool>)(x => Object.op_Equality((Object)x.monument, (Object)copy.monument)))); source2.RemoveAll((Predicate <GenerateRoadLayout.PathNode>)(x => Object.op_Equality((Object)x.monument, (Object)copy.monument))); int num = 1; for (PathFinder.Node node = pathUndirected; node != null; node = node.next) { if (num % 8 == 0) { pointList.Add(node.point); } ++num; } } } foreach (GenerateRoadLayout.PathNode pathNode in source1) { GenerateRoadLayout.PathNode target = pathNode; GenerateRoadLayout.PathSegment pathSegment = pathSegmentList.Find((Predicate <GenerateRoadLayout.PathSegment>)(x => { if (!(x.start.point == target.node.point)) { return(x.end.point == target.node.point); } return(true); })); if (pathSegment != null) { if (pathSegment.start.point == target.node.point) { PathFinder.Node node1 = target.node; PathFinder.Node node2 = pathFinder.Reverse(target.node); PathFinder.Node start = pathSegment.start; node1.next = start; pathSegment.start = node2; pathSegment.origin = target.target; } else if (pathSegment.end.point == target.node.point) { pathSegment.end.next = target.node; pathSegment.end = pathFinder.FindEnd(target.node); pathSegment.target = target.target; } } } List <Vector3> vector3List = new List <Vector3>(); foreach (GenerateRoadLayout.PathSegment pathSegment in pathSegmentList) { bool flag1 = false; bool flag2 = false; for (PathFinder.Node node = pathSegment.start; node != null; node = node.next) { float normX = ((float)node.point.x + 0.5f) / (float)res; float normZ = ((float)node.point.y + 0.5f) / (float)res; if (pathSegment.start == node && Object.op_Inequality((Object)pathSegment.origin, (Object)null)) { flag1 = true; normX = TerrainMeta.NormalizeX((float)((Component)pathSegment.origin).get_transform().get_position().x); normZ = TerrainMeta.NormalizeZ((float)((Component)pathSegment.origin).get_transform().get_position().z); } else if (pathSegment.end == node && Object.op_Inequality((Object)pathSegment.target, (Object)null)) { flag2 = true; normX = TerrainMeta.NormalizeX((float)((Component)pathSegment.target).get_transform().get_position().x); normZ = TerrainMeta.NormalizeZ((float)((Component)pathSegment.target).get_transform().get_position().z); } float num1 = TerrainMeta.DenormalizeX(normX); float num2 = TerrainMeta.DenormalizeZ(normZ); float num3 = Mathf.Max(heightMap.GetHeight(normX, normZ), 1f); vector3List.Add(new Vector3(num1, num3, num2)); } if (vector3List.Count != 0) { if (vector3List.Count >= 2) { pathListList.Add(new PathList("Road " + (object)pathListList.Count, vector3List.ToArray()) { Width = 10f, InnerPadding = 1f, OuterPadding = 1f, InnerFade = 1f, OuterFade = 8f, RandomScale = 0.75f, MeshOffset = -0.0f, TerrainOffset = -0.5f, Topology = 2048, Splat = 128, Start = flag1, End = flag2 }); } vector3List.Clear(); } } foreach (PathList pathList in pathListList) { pathList.Path.Smoothen(2); } TerrainMeta.Path.Roads.AddRange((IEnumerable <PathList>)pathListList); }