static void timerWaitingCastedSkill_Elapsed(object sender, EventArgs e) { //Views.BindingFrom.WriteLine("[timerWaitingCastedSkill_Elapsed] call [Character.GetNextSkillTrain] => request cast skill"); timerWaitingCastedSkill.Stop(); timerWaitingCastedSkill.Enabled = false; Packet packet = new Packet(0x7074); uint objectId = _mobId; var nextSkill = Globals.Character.GetNextSkillTrain(); if (nextSkill != null && nextSkill.ID > 0) { if (nextSkill.UsingType != 2) { Views.BindingFrom.WriteLine("[timerWaitingCastedSkill_Elapsed] Request BuffSkill :" + nextSkill.Name + "|" + nextSkill.ID + "|" + nextSkill.TemporaryID); packet = GeneratePacket.BuffSkill(nextSkill.ID); } else { Views.BindingFrom.WriteLine("[timerWaitingCastedSkill_Elapsed] Request AttackSkill :" + nextSkill.Name + "|" + nextSkill.ID + "|" + nextSkill.TemporaryID); packet = GeneratePacket.AttackSkill(nextSkill.ID, objectId); } } else { Views.BindingFrom.WriteLine("[timerWaitingCastedSkill_Elapsed] Request AttackNormal "); packet = GeneratePacket.AttackNormal(objectId); } ThreadProxy.Proxy.SendPacketToAgentRemote(packet); }
/// <summary> /// <para>From: _0xB072_BuffDell</para> /// </summary> /// <param name="tempId"></param> public static void RepeatBuffSkill(uint tempId) { if (_status != BotStatus.Start) { return; } //if (!timerWaitingCastedSkill.Enabled) //{ Packet packet = new Packet(0x7074); var skill = Globals.Character.GetSkillTrainByTempId(tempId); if (skill != null && skill.UsingType != 2) { //Views.BindingFrom.WriteLine("RepeatBuffSkill :" + skill.Name); packet = GeneratePacket.BuffSkill(skill.ID); ThreadProxy.Proxy.SendPacketToAgentRemote(packet); } //} }