Exemple #1
0
    private void onBeforeDead()
    {
        GameObject explosion = (GameObject)Resources.Load("Prefabs/ExplosionMobile");

        explosion = Instantiate(explosion, self.transform.position, Quaternion.identity);
        Destroy(explosion, 2f);
        GenerateEnemy.DestroyEnemy();
        Debug.LogWarning("Enemy.onBeforeDead is not implemented.");
    }