public void SpawnWall() { dataScript.GenerateNewData(); wall.transform.position = spawnPosition.position + (Vector3.up * (dataScript.startgetal * unitToForm)); GetFirstChildren(wall.transform)[0].eulerAngles = new Vector3(0, 0, 0); GetFirstChildren(wall.transform)[0].Rotate(Vector3.forward * (Mathf.Atan(dataScript.hellingsGetal) * Mathf.Rad2Deg + 90)); wall.GetComponent <MoveWall>().ResetSpeed(); }