public async Task <IActionResult> Create(AddGeneral addGeneral) { try { if (ModelState.IsValid) { if (addGeneral.OfficialDayOff < DateTime.Now) { ModelState.AddModelError(string.Empty, "Official Day off must be greater than actual day"); return(View(addGeneral)); } GeneralTable generalTable = new GeneralTable() { OfficialDayOff = addGeneral.OfficialDayOff, Reason = addGeneral.Reason }; await _generalService.CreateGeneralAsync(generalTable); return(RedirectToAction("CalendarHolidays")); } return(View(addGeneral)); } catch (Exception) { ViewBag.Error = "Something wrong"; return(View("Error")); } }
// Update is called once per frame void Update() { if (GamePlayManager.CurGameState != GamePlayManager.GameState.InGame) { return; } //catch input information if (Input.GetKeyDown(fireKey)) { isOn = !isOn; playerMeshRenderer.material.color = (isOn)? GeneralTable.GetColor(type) : GeneralTable.GetColor(GeneralTable.Type.White); if (isOn) { EnType(); } else { DeType(); } } if (Input.GetKeyDown(changeDirKey) && isOn) { ChangeWaypointColor(); } }
// if Color match queue color, add one point, and create another color into queue. public bool match(GeneralTable.Type typeValue) { currentColorBallNum++; bool result = false; if (!typeValue.Equals(targetTypeQueue.Peek())) { failFlag = true; result = true; } if (currentColorBallNum == estimateColorBallNum) { GamePlayManager.Instance.ResetTimer(); if (failFlag) { PerformFail(); } else { currentPoint++; GamePlayManager.Instance.NextStage(); GeneralTable.Type currentType = targetTypeQueue.Peek(); while (currentType == targetTypeQueue.Peek()) { targetTypeQueue.Dequeue(); targetTypeQueue.Enqueue(GeneralTable.GetRandomType()); } centerPointMeshRenderer.material.color = GeneralTable.GetColor(targetTypeQueue.Peek()); } } return(result); }
private void OnTriggerEnter(Collider other) { ColorBall tempColorBall = other.gameObject.GetComponent <ColorBall>(); if (tempColorBall) { // Don't case equal for now lol if ((int)type > (int)tempColorBall.type) { type = GeneralTable.Combine(type, tempColorBall.type); BallColor = GeneralTable.GetColor(type); GamePlayManager.Instance.centerPoint.RemoveEstimateColorBallNum(); } else { Destroy(this.gameObject); } } CenterPoint tempCenterPoint = other.gameObject.GetComponent <CenterPoint>(); if (tempCenterPoint) { nextCenterPoint.match(type); ballCollider.enabled = false; } }
public void DeType(GeneralTable.Type type) { myType = GeneralTable.Remove(myType, type); waypointMeshRenderer.material.color = GeneralTable.GetColor(myType); if (colorLine) { colorLine.RemoveType(type); } if (colorLines.Length > 0) { colorLines[nextWaypointIndex].RemoveType(type); } }
void OnGameOver() { if (startWaypoint.nextWaypointIndex != 0) { ChangeWaypointColor(); } if (!isOn) { EnType(); } isOn = true; playerMeshRenderer.material.color = GeneralTable.GetColor(type); }
public void FireColorBall() { if (ps) { ps.Clear(); //ps.startColor = GeneralTable.GetColor(type); ps.Play(); } GameObject colorballGO = Instantiate(colorBallRef); colorballGO.transform.position = new Vector3(this.transform.position.x, 1, this.transform.position.z); colorballGO.GetComponent <ColorBall>().type = type; colorballGO.GetComponent <ColorBall>().BallColor = GeneralTable.GetColor(type); colorballGO.GetComponent <ColorBall>().nextWaypoint = startWaypoint; }
public void Reset() { currentPoint = 0; blackFlag = false; cumulativeTime = 0; estimateColorBallNum = 0; currentColorBallNum = 0; failFlag = false; targetTypeQueue.Clear(); for (int i = 0; i < countMax; ++i) { targetTypeQueue.Enqueue(GeneralTable.GetRandomType()); } centerPointMeshRenderer.material.color = GeneralTable.GetColor(targetTypeQueue.Peek()); this.transform.localScale = new Vector3(fixedScale, fixedScale, fixedScale); }
public static GeneralTable LoadGeneralTable(string file) { GeneralTable rval = new GeneralTable(); using (StreamReader srTable = new StreamReader(new FileStream(file, FileMode.Open))) { rval.N = int.Parse(srTable.ReadLine().Trim()); var M = new Dictionary <int, int>(); while (!srTable.EndOfStream) { string line = srTable.ReadLine(); string[] parts = line.Split('\t'); if (parts.Length == 2) { M.Add(int.Parse(parts[0].TrimStart('0')), int.Parse(parts[1].Trim())); } } rval.M = M; } return(rval); }
public static int Insert(UserModel Value) { SqlCommand Cmd = new SqlCommand("ShippingCostRegister", new SqlConnection(DBMan.EsamConnection)); Cmd.CommandType = CommandType.StoredProcedure; SqlParameter _RefID = new SqlParameter("@RefID", SqlDbType.Int); DBMan.SetParameterValue(_RefID, Value.RefID.ID); SqlParameter _Cost = new SqlParameter("@Cost", SqlDbType.Decimal); DBMan.SetParameterValue(_Cost, Value.Cost); SqlParameter _Description = new SqlParameter("@Description", SqlDbType.NVarChar); DBMan.SetParameterValue(_Description, Value.Description); SqlParameter _Status = new SqlParameter("@Status", SqlDbType.Int); DBMan.SetParameterValue(_Status, Value.Status); Cmd.Parameters.Add(_RefID); Cmd.Parameters.Add(_Cost); Cmd.Parameters.Add(_Description); Cmd.Parameters.Add(_Status); try { Cmd.Connection.Open(); return(GeneralTable.ExecuteCommand(Cmd)); } finally { Cmd.Connection.Close(); } }
public PropertyGridViewModel() { TableSource = new GeneralTable(0, 1); }
public void RemoveType(GeneralTable.Type type) { colorType = GeneralTable.Remove(type, colorType); colorLineRenderer.material.color = GeneralTable.GetColor(colorType); }
public void Start() { colorLineRenderer.material.color = GeneralTable.GetColor(colorType); }
public void AddType(GeneralTable.Type type) { colorType = GeneralTable.Combine(type, colorType); colorLineRenderer.material.color = GeneralTable.GetColor(colorType); }
private void Update() { if (blackFlag) { cumulativeTime += Time.deltaTime; centerPointMeshRenderer.material.color = Color.Lerp(centerPointMeshRenderer.material.color, GeneralTable.GetColor(GeneralTable.Type.White), cumulativeTime / colorLerpPeriod); if (cumulativeTime / colorLerpPeriod >= 1) { blackFlag = false; } } }
public async Task <ServiceResultWithModel <GeneralTable> > CreateGeneralAsync(GeneralTable general) { try { _unitOfWork.GeneralRepository.Insert(general); await _unitOfWork.CommitAsync(); return(ServiceResultWithModel <GeneralTable> .Success(general)); } catch (Exception ex) { return(ServiceResultWithModel <GeneralTable> .Failed(ex.Message)); } }
void init() { GamePlayManager.OnGameOver += OnGameOver; //keep and do something playerMeshRenderer.material.color = GeneralTable.GetColor(type); }
// Use this for initialization void Start() { Reset(); GamePlayManager.OnGameStart += Reset; centerPointMeshRenderer.material.color = GeneralTable.GetColor(GeneralTable.Type.White); }