void ILerpAction <ModePanel> .CallAction(float t) { rt.localPosition = Vector2.Lerp(initialPosition, finalPosition, GeneralMath.SmoothStep(0f, 1f, t)); }
void ILerpAction <ModePanel> .CallAction(float t) { rt.localPosition = Vector2.Lerp(initialPosition, finalPosition, GeneralMath.SmoothStep(0f, 1f, t)); }