public static void Init(MonoBehaviour mono, GeneralGameSetting gameSetting) { instance = new DownloadManager(); //这里还可以用多线程模式,速度其实差不多 instance.httpDownload = HttpDownload.GetHttpDownload(HttpDownload.DownloadMechanic.Coroutine, 3, mono); instance.m_gameSetting = gameSetting; }
static int set_GameSetting(IntPtr L) { try { GeneralGameSetting arg0 = (GeneralGameSetting)ToLua.CheckObject <GeneralGameSetting>(L, 2); LuaFramework.AppConst.GameSetting = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 构造函数 /// </summary> FileManager(GeneralGameSetting setting) { m_gameSetting = setting; ReadLocalFileList(); }
public static void Init(GeneralGameSetting setting) { s_instance = new FileManager(setting); }