private void createLandingPads() { //there will be a nullref if the landingPad is generated ontop of the players ship var pad1 = this.helper.PositionNew(this.LandingPad, Random.Range(-10, -4), Random.Range(-10, 4)); var pad2 = this.helper.PositionNew(this.LandingPad, Random.Range(4, 10), Random.Range(-10, 4)); pad1.transform.Rotate(0, -90, 0); pad2.transform.Rotate(0, -90, 0); landingPadLocations.Add(helper.Vector3to2(pad1.transform.position)); landingPadLocations.Add(helper.Vector3to2(pad2.transform.position)); }