Exemple #1
0
        static void Postfix(ref bool __result, BuildableDef newEntDef, BuildableDef oldEntDef)
        {
            ThingDef newDef = newEntDef as ThingDef;
            ThingDef oldDef = oldEntDef as ThingDef;

            if (newDef == null || oldDef == null)
            {
                return;
            }

            if (!newDef.IsBlueprint && oldDef.IsBlueprint &&
                !GenConstruct.CanPlaceBlueprintOver(GenConstruct.BuiltDefOf(oldDef), newDef))
            {
                __result = true;
            }
        }
        private Job GetDeconstructingJob(Pawn meeseeks, SavedTargetInfo jobTarget, Map map)
        {
            BuildableDef buildableDef = jobTarget.BuildableDef;

            if (buildableDef == null)
            {
                return(null);
            }

            CellRect cellRect = GenAdj.OccupiedRect(jobTarget.Cell, jobTarget.blueprintRotation, buildableDef.Size);

            foreach (IntVec3 cell in cellRect)
            {
                foreach (Thing thing in cell.GetThingList(map))
                {
                    if (!GenConstruct.CanPlaceBlueprintOver(buildableDef, thing.def))
                    {
                        return(JobMaker.MakeJob(JobDefOf.Deconstruct, thing));
                    }
                }
            }

            return(null);
        }
        public bool BuildingDesignatorControl()
        {
            if (Find.CurrentMap == null || Find.DesignatorManager == null)
            {
                return(true);
            }
            var Dem = Find.DesignatorManager.SelectedDesignator;

            if (Dem != null && Dem is Designator_Build)
            {
                if (Event.current.type == EventType.MouseDown && Event.current.button == 2)
                {
                    //Better than UI.mousecell
                    MiddleClickCell = Find.CameraDriver.MapPosition;
                }

                //Middle click to select designator
                if (Event.current.type == EventType.MouseUp && Event.current.button == 2 && MiddleClickCell == Find.CameraDriver.MapPosition)
                {
                    Thing   targetThing = null;
                    IntVec3 UICell      = UI.MouseCell();
                    Map     map         = Find.CurrentMap;
                    if (map == null)
                    {
                        return(false);
                    }
                    if (!UICell.InBounds(map))
                    {
                        return(false);
                    }

                    //Search for blueprints
                    if (targetThing == null)
                    {
                        targetThing = UICell.GetFirstThing <Blueprint>(map);
                    }

                    //Search for frames
                    if (targetThing == null)
                    {
                        targetThing = UICell.GetFirstThing <Frame>(map);
                    }

                    //Search for Buildings
                    if (targetThing == null)
                    {
                        targetThing = UICell.GetFirstBuilding(map);
                    }

                    //Can't find things
                    if (targetThing == null)
                    {
                        //SoundDefOf.ClickReject.PlayOneShotOnCamera();
                        Event.current.Use();
                        return(false);
                    }

                    //Find designator
                    Designator_Build Desig = null;
                    Desig = BuildCopyCommandUtility.FindAllowedDesignator(targetThing.def);

                    if (Desig == null && (targetThing is Blueprint || targetThing is Frame))
                    {
                        Desig = BuildCopyCommandUtility.FindAllowedDesignator(targetThing.def.entityDefToBuild);
                    }

                    if ((targetThing.def.BuildableByPlayer || targetThing.def.entityDefToBuild?.BuildableByPlayer == true) && Desig != null)
                    {
                        //Set stuff

                        if (targetThing.Stuff != null)
                        {
                            Desig.SetStuffDef(targetThing.Stuff);
                        }
                        if ((targetThing as Blueprint_Build)?.stuffToUse != null)
                        {
                            Desig.SetStuffDef((targetThing as Blueprint_Build).stuffToUse);
                        }
                        if ((targetThing as Blueprint_Install)?.Stuff != null)
                        {
                            Desig.SetStuffDef((targetThing as Blueprint_Install).Stuff);
                        }
                        if ((targetThing as Frame)?.Stuff != null)
                        {
                            Desig.SetStuffDef((targetThing as Frame).Stuff);
                        }

                        Find.DesignatorManager.Select(Desig);
                        SoundDefOf.Click.PlayOneShotOnCamera();
                    }
                    else
                    {
                        //SoundDefOf.ClickReject.PlayOneShotOnCamera();
                    }

                    Event.current.Use();
                    return(false);
                }

                //Cancel drag

                //First, absorb Right click event, handle it manually
                if (Event.current.type == EventType.MouseDown && Event.current.button == 1)
                {
                    Event.current.Use();
                }

                if (IsCancelDragging)
                {
                    GenUI.DrawMouseAttachment(CancelIcon, string.Empty, 0);
                }
                if (Input.GetMouseButton(1))
                {
                    if (IsCancelDragging)
                    {
                        //RenderCancelHighlights();
                    }
                    else
                    {
                        //Start cancel dragging

                        IsCancelDragging = true;
                        DragStart        = UI.MouseCell();
                        SoundDefOf.Click.PlayOneShotOnCamera(null);
                    }
                }

                //Right click up
                else if (Event.current.type == EventType.MouseUp && Event.current.button == 1)
                {
                    IsCancelDragging = false;
                    selectedThings.Clear();
                    Event.current.Use();

                    if (selectedThings.Any())
                    {
                        selectedThings.Do(delegate(Thing t) { t.Destroy(DestroyMode.Cancel); });
                        SoundDefOf.Designate_Cancel.PlayOneShotOnCamera();
                    }
                    else
                    {
                        SoundDefOf.CancelMode.PlayOneShotOnCamera(null);
                        Find.DesignatorManager.Deselect();
                        return(false);
                    }
                }

                //While cancel dragging, left click to abort
                if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && IsCancelDragging)
                {
                    selectedThings.Clear();
                    IsCancelDragging = false;
                    SoundDefOf.CancelMode.PlayOneShotOnCamera(null);
                    Find.DesignatorManager.Deselect();
                    Event.current.Use();
                    return(false);
                }

                //Drag to place blueprints

                var BuildDesignator = (Designator_Build)Dem;

                if (BuildDesignator.DraggableDimensions != 0)
                {
                    return(true);
                }

                if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
                {
                    PreviousCell = IntVec3.Invalid;
                    ClickedFlag  = true;
                    Event.current.Use();
                }
                if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
                {
                    PreviousCell = IntVec3.Invalid;
                    ClickedFlag  = false;
                    Event.current.Use();
                }

                if (Input.GetMouseButton(0) && !Mouse.IsInputBlockedNow && PreviousCell != UI.MouseCell() && ClickedFlag)
                {
                    var acceptanceReport = BuildDesignator.CanDesignateCell(UI.MouseCell());

                    if (DebugSettings.godMode && acceptanceReport.Accepted) //Handle god mode
                    {
                        Traverse     t        = Traverse.Create(BuildDesignator);
                        BuildableDef entDef   = t.Field("entDef").GetValue <BuildableDef>();
                        Rot4         rot      = t.Field("placingRot").GetValue <Rot4>();
                        CellRect     cellRect = GenAdj.OccupiedRect(UI.MouseCell(), rot, entDef.Size);
                        foreach (IntVec3 c in cellRect)
                        {
                            var thinglist = c.GetThingList(Find.CurrentMap);
                            for (int i = 0; i < thinglist.Count; i++)
                            {
                                var thing3 = thinglist[i];
                                if (!GenConstruct.CanPlaceBlueprintOver(entDef, thing3.def))
                                {
                                    acceptanceReport = new AcceptanceReport("SpaceAlreadyOccupied_DevFail");
                                }
                            }
                        }
                    }
                    if (acceptanceReport.Accepted)
                    {
                        BuildDesignator.DesignateSingleCell(UI.MouseCell());
                        BuildDesignator.Finalize(true);
                    }
                    else
                    {
                        //If this is first cell clicked
                        if (PreviousCell == IntVec3.Invalid)
                        {
                            Messages.Message(acceptanceReport.Reason, MessageTypeDefOf.SilentInput, false);
                            BuildDesignator.Finalize(false);
                        }
                    }

                    PreviousCell = UI.MouseCell();
                    //Event.current.Use();
                }
                return(false);
            }
            else //This is not Building designator
            {
                IsCancelDragging = false;
                return(true);
            }
        }
Exemple #4
0
        public static AcceptanceReport CanPlaceBlueprintAt(BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, bool godMode = false, Thing thingToIgnore = null)
        {
            CellRect cellRect = GenAdj.OccupiedRect(center, rot, entDef.Size);

            CellRect.CellRectIterator iterator = cellRect.GetIterator();
            while (!iterator.Done())
            {
                IntVec3 current = iterator.Current;
                if (!current.InBounds(map))
                {
                    return(new AcceptanceReport("OutOfBounds".Translate()));
                }
                if (current.InNoBuildEdgeArea(map) && !DebugSettings.godMode && entDef != ThingDefOf.DeepDrill)
                {
                    return("TooCloseToMapEdge".Translate());
                }
                iterator.MoveNext();
            }
            if (center.Fogged(map))
            {
                return("CannotPlaceInUndiscovered".Translate());
            }
            List <Thing> thingList = center.GetThingList(map);

            for (int i = 0; i < thingList.Count; i++)
            {
                Thing thing = thingList[i];
                if (thing != thingToIgnore)
                {
                    if (thing.Position == center && thing.Rotation == rot)
                    {
                        if (thing.def == entDef)
                        {
                            return(new AcceptanceReport("IdenticalThingExists".Translate()));
                        }
                        if (thing.def.entityDefToBuild == entDef)
                        {
                            if (thing is Blueprint)
                            {
                                return(new AcceptanceReport("IdenticalBlueprintExists".Translate()));
                            }
                            return(new AcceptanceReport("IdenticalThingExists".Translate()));
                        }
                    }
                }
            }
            ThingDef thingDef = entDef as ThingDef;

            if (thingDef != null && thingDef.hasInteractionCell)
            {
                IntVec3 c = Thing.InteractionCellWhenAt(thingDef, center, rot, map);
                if (!c.InBounds(map))
                {
                    return(new AcceptanceReport("InteractionSpotOutOfBounds".Translate()));
                }
                List <Thing> list = map.thingGrid.ThingsListAtFast(c);
                for (int j = 0; j < list.Count; j++)
                {
                    if (list[j] != thingToIgnore)
                    {
                        if (list[j].def.passability == Traversability.Impassable)
                        {
                            return(new AcceptanceReport("InteractionSpotBlocked".Translate(list[j].LabelNoCount).CapitalizeFirst()));
                        }
                        Blueprint blueprint = list[j] as Blueprint;
                        if (blueprint != null && blueprint.def.entityDefToBuild.passability == Traversability.Impassable)
                        {
                            return(new AcceptanceReport("InteractionSpotWillBeBlocked".Translate(blueprint.LabelNoCount).CapitalizeFirst()));
                        }
                    }
                }
            }
            if (entDef.passability != Traversability.Standable)
            {
                foreach (IntVec3 current2 in GenAdj.CellsAdjacentCardinal(center, rot, entDef.Size))
                {
                    if (current2.InBounds(map))
                    {
                        thingList = current2.GetThingList(map);
                        for (int k = 0; k < thingList.Count; k++)
                        {
                            Thing thing2 = thingList[k];
                            if (thing2 != thingToIgnore)
                            {
                                Blueprint blueprint2 = thing2 as Blueprint;
                                ThingDef  thingDef3;
                                if (blueprint2 != null)
                                {
                                    ThingDef thingDef2 = blueprint2.def.entityDefToBuild as ThingDef;
                                    if (thingDef2 == null)
                                    {
                                        goto IL_37E;
                                    }
                                    thingDef3 = thingDef2;
                                }
                                else
                                {
                                    thingDef3 = thing2.def;
                                }
                                if (thingDef3.hasInteractionCell && cellRect.Contains(Thing.InteractionCellWhenAt(thingDef3, thing2.Position, thing2.Rotation, thing2.Map)))
                                {
                                    return(new AcceptanceReport("WouldBlockInteractionSpot".Translate(entDef.label, thingDef3.label).CapitalizeFirst()));
                                }
                            }
                            IL_37E :;
                        }
                    }
                }
            }
            TerrainDef terrainDef = entDef as TerrainDef;

            if (terrainDef != null)
            {
                if (map.terrainGrid.TerrainAt(center) == terrainDef)
                {
                    return(new AcceptanceReport("TerrainIsAlready".Translate(terrainDef.label)));
                }
                if (map.designationManager.DesignationAt(center, DesignationDefOf.SmoothFloor) != null)
                {
                    return(new AcceptanceReport("BeingSmoothed".Translate()));
                }
            }
            if (!GenConstruct.CanBuildOnTerrain(entDef, center, map, rot, thingToIgnore))
            {
                return(new AcceptanceReport("TerrainCannotSupport".Translate()));
            }
            if (!godMode)
            {
                CellRect.CellRectIterator iterator2 = cellRect.GetIterator();
                while (!iterator2.Done())
                {
                    thingList = iterator2.Current.GetThingList(map);
                    for (int l = 0; l < thingList.Count; l++)
                    {
                        Thing thing3 = thingList[l];
                        if (thing3 != thingToIgnore)
                        {
                            if (!GenConstruct.CanPlaceBlueprintOver(entDef, thing3.def))
                            {
                                return(new AcceptanceReport("SpaceAlreadyOccupied".Translate()));
                            }
                        }
                    }
                    iterator2.MoveNext();
                }
            }
            if (entDef.PlaceWorkers != null)
            {
                for (int m = 0; m < entDef.PlaceWorkers.Count; m++)
                {
                    AcceptanceReport result = entDef.PlaceWorkers[m].AllowsPlacing(entDef, center, rot, thingToIgnore);
                    if (!result.Accepted)
                    {
                        return(result);
                    }
                }
            }
            return(AcceptanceReport.WasAccepted);
        }
        public static AcceptanceReport CanPlaceBlueprintAt(BuildableDef entDef, IntVec3 center, Rot4 rot, Map map, ThingDef stuff, bool godMode = false, Thing thingToIgnore = null)
        {
            CellRect cellRect = GenAdj.OccupiedRect(center, rot, entDef.Size);

            CellRect.CellRectIterator iterator = cellRect.GetIterator();
            while (!iterator.Done())
            {
                IntVec3 current = iterator.Current;
                if (!current.InBounds(map))
                {
                    return(new AcceptanceReport("OutOfBounds".Translate()));
                }
                if (current.InNoBuildEdgeArea(map) && !DebugSettings.godMode)
                {
                    return("TooCloseToMapEdge".Translate());
                }
                iterator.MoveNext();
            }
            if (center.Fogged(map))
            {
                return("CannotPlaceInUndiscovered".Translate());
            }
            List <Thing> thingList = center.GetThingList(map);

            for (int i = 0; i < thingList.Count; i++)
            {
                Thing thing = thingList[i];
                if (thing != thingToIgnore)
                {
                    if (thing.Position == center && thing.Rotation == rot)
                    {
                        if (thing.def == entDef)
                        {
                            //Start my code, this code allows blueprint to be placed, so canPlaceOverWall can do it's thing.
                            if (((walls.Contains(thing.def.defName) && walls.Contains(entDef.defName)) ||
                                 (doors.Contains(thing.def.defName) && doors.Contains(entDef.defName))) &&
                                thing.Stuff != stuff)
                            {
                                return(AcceptanceReport.WasAccepted);
                            }
                            //End my code

                            return(new AcceptanceReport("IdenticalThingExists".Translate()));
                        }
                        if (thing.def.entityDefToBuild == entDef)
                        {
                            if (thing is Blueprint)
                            {
                                return(new AcceptanceReport("IdenticalBlueprintExists".Translate()));
                            }
                            return(new AcceptanceReport("IdenticalThingExists".Translate()));
                        }
                    }
                }
            }
            ThingDef thingDef = entDef as ThingDef;

            if (thingDef != null && thingDef.hasInteractionCell)
            {
                IntVec3 c = ThingUtility.InteractionCellWhenAt(thingDef, center, rot, map);
                if (!c.InBounds(map))
                {
                    return(new AcceptanceReport("InteractionSpotOutOfBounds".Translate()));
                }
                List <Thing> list = map.thingGrid.ThingsListAtFast(c);
                for (int j = 0; j < list.Count; j++)
                {
                    if (list[j] != thingToIgnore)
                    {
                        if (list[j].def.passability == Traversability.Impassable)
                        {
                            return(new AcceptanceReport("InteractionSpotBlocked".Translate(new object[]
                            {
                                list[j].LabelNoCount
                            }).CapitalizeFirst()));
                        }
                        Blueprint blueprint = list[j] as Blueprint;
                        if (blueprint != null && blueprint.def.entityDefToBuild.passability == Traversability.Impassable)
                        {
                            return(new AcceptanceReport("InteractionSpotWillBeBlocked".Translate(new object[]
                            {
                                blueprint.LabelNoCount
                            }).CapitalizeFirst()));
                        }
                    }
                }
            }
            if (entDef.passability != Traversability.Standable)
            {
                foreach (IntVec3 current2 in GenAdj.CellsAdjacentCardinal(center, rot, entDef.Size))
                {
                    if (current2.InBounds(map))
                    {
                        thingList = current2.GetThingList(map);
                        for (int k = 0; k < thingList.Count; k++)
                        {
                            Thing thing2 = thingList[k];
                            if (thing2 != thingToIgnore)
                            {
                                Blueprint blueprint2 = thing2 as Blueprint;
                                ThingDef  thingDef3;
                                if (blueprint2 != null)
                                {
                                    ThingDef thingDef2 = blueprint2.def.entityDefToBuild as ThingDef;
                                    if (thingDef2 == null)
                                    {
                                        goto IL_37E;
                                    }
                                    thingDef3 = thingDef2;
                                }
                                else
                                {
                                    thingDef3 = thing2.def;
                                }
                                if (thingDef3.hasInteractionCell && cellRect.Contains(ThingUtility.InteractionCellWhenAt(thingDef3, thing2.Position, thing2.Rotation, thing2.Map)))
                                {
                                    return(new AcceptanceReport("WouldBlockInteractionSpot".Translate(new object[]
                                    {
                                        entDef.label,
                                        thingDef3.label
                                    }).CapitalizeFirst()));
                                }
                            }
                            IL_37E :;
                        }
                    }
                }
            }
            TerrainDef terrainDef = entDef as TerrainDef;

            if (terrainDef != null)
            {
                if (map.terrainGrid.TerrainAt(center) == terrainDef)
                {
                    return(new AcceptanceReport("TerrainIsAlready".Translate(new object[]
                    {
                        terrainDef.label
                    })));
                }
                if (map.designationManager.DesignationAt(center, DesignationDefOf.SmoothFloor) != null)
                {
                    return(new AcceptanceReport("BeingSmoothed".Translate()));
                }
            }
            if (!GenConstruct.CanBuildOnTerrain(entDef, center, map, rot, thingToIgnore))
            {
                return(new AcceptanceReport("TerrainCannotSupport".Translate()));
            }
            if (!godMode)
            {
                CellRect.CellRectIterator iterator2 = cellRect.GetIterator();
                while (!iterator2.Done())
                {
                    thingList = iterator2.Current.GetThingList(map);
                    for (int l = 0; l < thingList.Count; l++)
                    {
                        Thing thing3 = thingList[l];
                        if (thing3 != thingToIgnore)
                        {
                            if (!GenConstruct.CanPlaceBlueprintOver(entDef, thing3.def))
                            {
                                //Start my code, entDef is new, thing3 is old
                                //Allows for doors to replace each other only if different stuff or door <--> autodoor
                                if (thing3?.def?.defName != null)
                                {
                                    if ((doors.Contains(entDef.defName) && doors.Contains(thing3.def.defName)) && //New and old are both doors
                                        (thing3.Stuff != stuff || !entDef.defName.Equals(thing3.def.defName)))    //Not the same stuff or not same thing
                                    {
                                        return(AcceptanceReport.WasAccepted);
                                    }
                                    //Allow placing over mineable
                                    if (thing3 is Mineable && (doors.Contains(entDef.defName) || walls.Contains(entDef.defName)))
                                    {
                                        return(AcceptanceReport.WasAccepted);
                                    }
                                    //Allow walls and doors to be placed over walls
                                    if ((walls.Contains(entDef.defName) || doors.Contains(entDef.defName)) && walls.Contains(thing3.def.defName))
                                    {
                                        return(AcceptanceReport.WasAccepted);
                                    }
                                    //Allow replacing invisible power lines from PowerSwitch by Haplo
                                    if (conduits.Contains(entDef.defName) && conduits.Contains(thing3.def.defName))
                                    {
                                        return(AcceptanceReport.WasAccepted);
                                    }
                                }
                                //End my code

                                return(new AcceptanceReport("SpaceAlreadyOccupied".Translate()));
                            }
                        }
                    }
                    iterator2.MoveNext();
                }
            }
            if (entDef.PlaceWorkers != null)
            {
                for (int m = 0; m < entDef.PlaceWorkers.Count; m++)
                {
                    AcceptanceReport result = entDef.PlaceWorkers[m].AllowsPlacing(entDef, center, rot, map, thingToIgnore);
                    if (!result.Accepted)
                    {
                        return(result);
                    }
                }
            }
            return(AcceptanceReport.WasAccepted);
        }