// Use this for initialization void Start() { gamecon = GameObject.FindWithTag("Respawn").GetComponent <Gemecon>(); mutekibool = false; renderer = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); Rigid2D = GetComponent <Rigidbody2D>(); playerstate = Playerstate.Normal; se = GameObject.FindWithTag("se").GetComponent <sescript>(); speed = syokispeed; }
// Use this for initialization void Start() { gamecon = GameObject.FindWithTag("Respawn").GetComponent <Gemecon>(); fadasc = GameObject.FindWithTag("fada").GetComponent <fadascript>(); enemydamege = GetComponent <EnemyDamege>(); circoli = GetComponent <CircleCollider2D>(); bossstate = Bossstate.spawn; check = turn; rigid2d = GetComponent <Rigidbody2D>(); bullet.transform.localScale = new Vector2(1.5f, 2.0f); bullet2.transform.localScale = new Vector2(1.0f, 2.0f); StartCoroutine("shot"); }