void RemoveGemstone(GemStone c) { c.Dispose(); audio.PlayOneShot(match3Clip); for (int i = c.rowIndex + 1; i < rowNum; i++) { GemStone temGemstone = GetGemStone(i, c.columIndex); temGemstone.rowIndex--; SetGemStone(temGemstone.rowIndex, temGemstone.columIndex, temGemstone); temGemstone.UpdatePosition(temGemstone.rowIndex, temGemstone.columIndex); } GemStone newGemstone = AddGemstone(rowNum, c.columIndex); newGemstone.rowIndex--; SetGemStone(newGemstone.rowIndex, newGemstone.columIndex, newGemstone); newGemstone.UpdatePosition(newGemstone.rowIndex, newGemstone.columIndex); }
public void Exchange(GemStone c1, GemStone c2) { audio.PlayOneShot(swapClip); SetGemStone(c1.rowIndex, c1.columIndex, c2); SetGemStone(c2.rowIndex, c2.columIndex, c1); //huan hang hao int tempRowIndex; tempRowIndex = c1.rowIndex; c1.rowIndex = c2.rowIndex; c2.rowIndex = tempRowIndex; //huan lie hao int tempColumIndex; tempColumIndex = c1.columIndex; c1.columIndex = c2.columIndex; c2.columIndex = tempColumIndex; c1.UpdatePosition(c1.rowIndex, c1.columIndex); c2.UpdatePosition(c2.rowIndex, c2.columIndex); }