protected virtual Task Shine() { var effect = new GemPopEffect(_floatingParticule.X, _floatingParticule.Y, Height, Width); AddChild(effect); return(effect.Start()); }
public Task LevelUnlocked() { ProgressStatus = LevelProgressStatus.InProgress; var effect = new GemPopEffect(X, Y, Height, Width); AddChild(effect); return(effect.Start()); }