private void CreateMap()
    {
        var size = GameConstants.StartingPlatformSize;

        _gemLogic.Init(-size * size, GameConstants.GemGenerationBlock, GameConstants.RandomGems);
        _lastTileX = size - 1;
        _lastTileY = size - 1;
        CreateBlock(_lastTileX, _lastTileY, size, size);

        FillField();
    }