Exemple #1
0
    void Update()
    {
        //Apply rotation based on Turning
        if (lr.getCurScreen() != lastScreen)
        {
            lastScreen = lr.getCurScreen();
            if (!continuous)
            {
                velocity       += (velocityAmount * lr.getLastDir());
                desiredVelocity = 0;

                SoundManager.instance.PlaySound(blackGearSound);
            }
            if (continuous)
            {
                desiredVelocity = startVelocity * lr.getLastDir();

                SoundManager.instance.StopSound(whiteGearSound);
                SoundManager.instance.PlaySoundDelayed(whiteGearSound, 0.3f);
            }
        }

        //Apply velocities
        velocity = Mathf.Lerp(velocity, desiredVelocity, Time.deltaTime * rotationFriction);



        //Rotate Gears based on velocity
        childGS.rotate(Time.deltaTime * (velocity * rotationMultiplier));
    }
Exemple #2
0
    //CUSTOM FUNCTIONS===================================================================================================================
    public void rotate(float angle)
    {
        desiredEuler.z += angle;
        //Reset desiredEuler
        if (desiredEuler.z > 360)
        {
            desiredEuler.z -= 360;
        }
        if (desiredEuler.z < -360)
        {
            desiredEuler.z += 360;
        }
        gearSpriteTransform.localRotation = Quaternion.Euler(desiredEuler);

        //Call rotate() on child Gear
        if (childGS != null)
        {
            childGS.rotate(-angle);
        }
    }