public SceneContainer FuseefyScene(BaseDocument doc, string sceneRootDir, out List <string> textureFiles) { _animationsPresent = false; _materialCache = new Dictionary <long, MaterialComponent>(); _sceneRootDir = sceneRootDir; _doc = doc; _weightManager = new WeightManager(_doc); Logger.Debug("Fuseefy Me!"); String userName; using (BaseContainer machineFeatures = C4dApi.GetMachineFeatures()) { GeData userNameData = machineFeatures.GetDataPointer(C4dApi.MACHINEINFO_USERNAME); userName = userNameData.GetString(); } SceneContainer root = new SceneContainer() { Header = new SceneHeader() { CreatedBy = userName, Generator = "FUSEE Export Plugin for Cinema4D", Version = 1, CreationDate = DateTime.Now.ToString("d-MMM-yyyy", CultureInfo.CreateSpecificCulture("en-US")) }, Children = FuseefyOb(_doc.GetFirstObject()), }; // CreateWeightMap has to be called after creating the object-tree _weightManager.CreateWeightMap(); textureFiles = _textureFiles; return(root); }