Exemple #1
0
        private void SetTriggerState(Gaze_TriggerState state, bool forceNotify = false)
        {
            if (forceNotify || !GetTriggerState().Equals(state))
            {
                // update trigger status index
                triggerStateIndex = (int)state;

                // notify manager
                Gaze_EventManager.FireTriggerStateEvent(new Gaze_TriggerStateEventArgs(gameObject, state));
            }
        }
Exemple #2
0
        private void onTriggerStateEvent(Gaze_TriggerStateEventArgs e)
        {
            // if sender is the this Behaviour gameObject
            if ((GameObject)e.Sender == gameObject)
            {
                triggerState = e.TriggerState;

                switch (triggerState)
                {
                case Gaze_TriggerState.BEFORE:
                    if (isDelayed)
                    {
                        HandleActionsInTime(() => OnBefore(), TriggerEventsAndStates.OnBefore);
                    }
                    else
                    {
                        OnBefore();
                    }
                    break;

                case Gaze_TriggerState.ACTIVE:
                    if (isDelayed)
                    {
                        HandleActionsInTime(() => OnActive(), TriggerEventsAndStates.OnActive);
                    }
                    else
                    {
                        OnActive();
                    }
                    break;

                case Gaze_TriggerState.AFTER:
                    if (isDelayed)
                    {
                        HandleActionsInTime(() => OnAfter(), TriggerEventsAndStates.OnAfter);
                    }
                    else
                    {
                        OnAfter();
                    }
                    break;
                }
            }
        }
 /// <summary>
 /// Initializes a new instance of the <see cref="Gaze_TriggerStateEventArgs"/> class.
 /// <param name="_sender">the sender of the event.</param>
 /// <param name="_triggerState">the current State of the sender.</param>
 public Gaze_TriggerStateEventArgs(object _sender, Gaze_TriggerState _triggerState)
 {
     Sender       = _sender;
     TriggerState = _triggerState;
 }