private void Awake() { // if the singleton hasn't been initialized yet if (instance != null && instance != this) { Destroy(this.gameObject); } instance = this; DontDestroyOnLoad(this.gameObject); sceneLoader = GameObject.FindObjectOfType <Gaze_SceneLoader>(); }
private void OnSceneLoaded(Scene _scene, LoadSceneMode _mode) { sceneLoader = GameObject.FindObjectOfType <Gaze_SceneLoader>(); }