Exemple #1
0
        private void onTriggerEvent(Gaze_TriggerEventArgs e)
        {
            // if sender is the this Behaviour gameObject
            if ((GameObject)e.Sender == gameObject)
            {
                if (e.IsTrigger)
                {
                    // execute trigger
                    TriggerCount      = e.Count;
                    TimeLastTriggered = e.Time;

                    //check if the action should be delayed
                    if (isDelayed)
                    {
                        HandleActionsInTime(() => OnTrigger(), TriggerEventsAndStates.OnTrigger);
                    }
                    else
                    {
                        OnTrigger();
                    }
                }
                else if (e.IsReload)
                {
                    // execute reload
                    ReloadCount      = e.Count;
                    TimeLastReloaded = e.Time;

                    //check if the action should be delayed
                    if (isDelayed)
                    {
                        HandleActionsInTime(() => OnReload(), TriggerEventsAndStates.OnReload);
                    }
                    else
                    {
                        OnReload();
                    }
                }
                else
                {
                    // initialize trigger
                    autoTriggerMode      = e.AutoTriggerMode;
                    ReloadMode           = e.ReloadMode;
                    ReloadMaxRepetitions = e.ReloadMaxRepetitions;
                }
            }
        }
Exemple #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Gaze.Gaze_TriggerEventArgs"/> class.
 /// </summary>
 /// <param name="sender">The sender of the Trigger Event.</param>
 /// <param name="time">The time at which the Trigger Event happened.</param>
 /// <param name="isTrigger">Set to <c>true</c> when the trigger has been triggered.</param>
 /// <param name="isReload">Set to <c>true</c> when the trigger has been reloaded.</param>
 /// <param name="count">the number of times this trigger has been triggered/reloaded.</param>
 /// <param name="autoTriggerMode">The auto trigger mode.</param>
 /// <param name="reloadMode">The reload mode.</param>
 /// <param name="reloadMaxRepetitions">The maximum number of trigger repetitions.</param>
 public Gaze_TriggerEventArgs(object sender, float time, bool isTrigger, bool isReload, int count, Gaze_AutoTriggerMode autoTriggerMode, Gaze_ReloadMode reloadMode, int reloadMaxRepetitions)
 {
     this.Sender               = sender;
     this.Time                 = time;
     this.IsTrigger            = isTrigger;
     this.IsReload             = isReload;
     this.Count                = count;
     this.AutoTriggerMode      = autoTriggerMode;
     this.ReloadMode           = reloadMode;
     this.ReloadMaxRepetitions = reloadMaxRepetitions;
 }