public Gaze_InputsMapEntry Add()
        {
            Gaze_InputsMapEntry d = new Gaze_InputsMapEntry();

            InputsEntries.Add(d);

            return(d);
        }
        public bool Delete(Gaze_InputsMapEntry d)
        {
            if (InputsEntries.Contains(d))
            {
                // Destroy the dependency from the list
                return(InputsEntries.Remove(d));
            }

            return(false);
        }