public Gaze_InputsMapEntry Add() { Gaze_InputsMapEntry d = new Gaze_InputsMapEntry(); InputsEntries.Add(d); return(d); }
public bool Delete(Gaze_InputsMapEntry d) { if (InputsEntries.Contains(d)) { // Destroy the dependency from the list return(InputsEntries.Remove(d)); } return(false); }