private void WalkSelection() { Collider col = GazeManager.RaycastCollider(); Vector3 newPos = GazeManager.RaycastPosition(); if (GazeManager.RaycastUI() != null) { return; } if (col != null && col.gameObject.layer == 9) { walkSelTimer += Time.deltaTime; if (walkSelTimer >= preWalkSelTime) { UIManager.SetSelectionMarker(Mathf.Clamp01((walkSelTimer - preWalkSelTime) / (walkSelTime - preWalkSelTime)), walkToPos); } if (walkSelTimer >= walkSelTime) { agent.SetDestination(new Vector3(walkToPos.x, transform.position.y, walkToPos.z)); UIManager.SetSelectionMarker(0, walkToPos); //walkSelTimer = 0; //newPos = Vector3.zero; } if (Vector3.Distance(newPos, walkToPos) >= corrDistance) { walkSelTimer = 0; walkToPos = newPos; UIManager.SetSelectionMarker(0, walkToPos); } } }
private void Update() { rect.position = UIManager.InsideScreenPos(UIManager.TargetMarkerPosition(), rect.sizeDelta.x / 2); Graphic graphic = GazeManager.RaycastUI(); if (graphic == null) { return; } if (graphic.Equals(buttWalk)) { Debug.Log("Walk state"); PlayerController.SetState(PlayerController.PlayerState.MoveState); CloseWheels(); } else if (graphic.Equals(buttInter)) { Debug.Log("Inter state"); PlayerController.SetState(PlayerController.PlayerState.IdleState); CloseWheels(); } else if (graphic.Equals(buttExit)) { //Exit //Debug.Log("Exit"); CloseWheels(); } }
private void TargetMarkerSelectUpdate() { Graphic graphic = GazeManager.RaycastUI(); if (graphic == null) { return; } if (graphic.Equals(UIManager.Instance.targetMarker)) { if (UIManager.Target != null) { bool isKillable = UIManager.TargetType().IsSubclassOf(typeof(Killable)); if (!isKillable) { ToggleMoveState(); } else { playerState = PlayerState.SpellPick; //UIManager.ShowStateWheel(isPlayer); UIManager.ShowSpellWheel(isKillable); } } } }
private void Update() { rect.position = UIManager.InsideScreenPos(UIManager.TargetMarkerPosition(), rect.sizeDelta.x / 2); Graphic graphic = GazeManager.RaycastUI(); if (graphic == null) { return; } if (graphic.Equals(buttSpell1)) { PlayerController.ThrowSpell(1); CloseWheel(); } else if (graphic.Equals(buttSpell2)) { PlayerController.ThrowSpell(2); CloseWheel(); } else if (graphic.Equals(buttExit)) { //Exit //Debug.Log("Exit"); CloseWheel(); } }
void Update() { AnimationUpdate(); switch (playerState) { case PlayerState.IdleState: //Look for target Collider col = GazeManager.RaycastCollider(); Graphic gr = GazeManager.RaycastUI(); if (gr != null) { if (gr.CompareTag("Target")) { UIManager.SetTarget(gr.transform); } } else if (col != null && col.CompareTag("Enemy")) { UIManager.SetTarget(col.transform); } TargetMarkerSelectUpdate(); break; case PlayerState.MoveState: gr = GazeManager.RaycastUI(); if (gr != null && gr.CompareTag("Target")) { UIManager.SetTarget(gr.transform); return; } TargetMarkerSelectUpdate(); WalkSelection(); break; case PlayerState.SpellPick: ////Look for target //col = GazeManager.RaycastCollider(); //gr = GazeManager.RaycastUI(); //if (gr != null) //{ // if (gr.CompareTag("Target")) // { // UIManager.SetTarget(gr.transform); // UIManager.Instance.targetMarker.color = playerState == PlayerState.MoveState ? UIManager.Instance.combatColor : UIManager.Instance.walkColor; // UIManager.ShowSpellWheel(false); // //UIManager.Instance.markerTimer = UIManager.Instance.markerLifeTime; // } //} //else if (col != null && col.CompareTag("Enemy")) //{ // UIManager.SetTarget(col.transform); // UIManager.ShowSpellWheel(false); // //UIManager.Instance.markerTimer = UIManager.Instance.markerLifeTime; //} //TargetMarkerSelectUpdate(); break; default: break; } }