void updateData() { myGazeObject = GazeData.getGazeData(currId); Debug.Log("uiscript" + myGazeObject); Debug.Log("id " + currId + " gameobject name " + gameObject.name + "gameobject pid " + myGazeObject.pid); switch (gameObject.name) { case "pid": transform.GetComponentsInChildren <Text>()[0].text = myGazeObject.name.ToString(); break; case "time_in_second": transform.GetComponentsInChildren <Text>()[1].text = myGazeObject.time_in_second.ToString(); break; case "visited": transform.GetComponentsInChildren <Text>()[1].text = myGazeObject.visited.ToString(); break; case "ttff": transform.GetComponentsInChildren <Text>()[1].text = myGazeObject.ttff.ToString(); break; case "time_spent": transform.GetComponentsInChildren <Text>()[1].text = myGazeObject.time_spent.ToString(); break; case "fixation": transform.GetComponentsInChildren <Text>()[1].text = myGazeObject.fixation.ToString(); break; case "revisitor": transform.GetComponentsInChildren <Text>()[1].text = myGazeObject.revisitor.ToString(); break; case "aoiImage": //since image is in button level so no need to go down to search transform.GetComponent <Image>().sprite = Resources.Load <Sprite>(myGazeObject.pid.ToString()); break; } }
void showInitData() { GazeData.getGazeData(1); }