private void OnTriggerEnter(Collider other) { GatorGate1.SetActive(false); GatorGate2.SetActive(false); GatorGate3.SetActive(false); FindObjectOfType <AudioManager>().SwampTheme.TransitionTo(5f); }
/* * public void ResetAllObjects() * { * * littleCube.transform.position = littleCubeStart; * BigCube.transform.position = BigCubeStart; * RollingCube.transform.position = RollingCubeStart; * Tree.transform.position = TreeStart; * TreeSmasher.transform.position = TreeSmasherStart; * Bear.transform.position = BearStart; * WaterPlugcube.transform.position = WaterPlugStart; * Gator1.transform.position = Gator1Start; * Gator2.transform.position = Gator2Start; * Gator3.transform.position = Gator3Start; * GrabbableRoof.transform.position = GrabbableRoofStart; * TempleDoor.transform.position = TempleDoorStart; * LoweringPlatform1.transform.position = LoweringPlatform1Start; * * GatorGate1.SetActive(true); * GatorGate2.SetActive(true); * GatorGate3.SetActive(true); * * * } */ public void ResetButton() { ResetAllObjects(); GatorGate1.SetActive(true); GatorGate2.SetActive(true); GatorGate3.SetActive(true); bluePickup.SetActive(false); redPickup.SetActive(false); movingBluePickup.SetActive(true); MovingRedPickup.SetActive(true); }