public int HandlePacket(ServerConnector connector, GamePacket packet) { int clientID = packet.ReadInt(); GatewayClient client = GatewayGlobal.Clients[clientID]; if (client != null) { client.SendTcp(packet); } return(0); }
public int HandlePacket(ServerConnector connector, GamePacket packet) { int clientID = packet.ReadInt(); GatewayClient client = GatewayGlobal.Clients[clientID]; if (client != null) { client.SendTcp(packet); } return(0); }