public static void Postfix(ushort buildingID, ref Building buildingData, ref Building.Frame frameData)
 {
     if (GasStationAI.IsGasBuilding(buildingID))
     {
         if (buildingData.m_flags.IsFlagSet(Building.Flags.Completed))
         {
             GasStationAI.ProcessGasBuildingIncoming(buildingID, ref buildingData);
         }
     }
 }
Exemple #2
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 public static void PlayerBuildingAISimulationStepPostFix(ushort buildingID, ref Building buildingData, ref Building.Frame frameData)
 {
     MainDataStore.finalVehicleForFuelCount[buildingID] = MainDataStore.tempVehicleForFuelCount[buildingID];
     MainDataStore.tempVehicleForFuelCount[buildingID]  = 0;
     if (GasStationAI.IsGasBuilding(buildingID))
     {
         if (buildingData.m_flags.IsFlagSet(Building.Flags.Completed))
         {
             GasStationAI.ProcessGasBuildingIncoming(buildingID, ref buildingData);
         }
     }
 }