public override void Release() { this.gangFightMatchRoleSummary = null; this.CombatWinRankingsItems.Clear(); this.FightRecord.Clear(); this.open = false; this.IsWinLastFight = false; this.isMatching = false; }
private void OnGetGangFightMatchRoleSummary(short state, GangFightMatchRoleSummary down = null) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down != null) { this.gangFightMatchRoleSummary = down; this.OpenGangFightMatchingFinishUI(); } }