void Start() { gamestateTrackerUtils = FindObjectOfType <GamestateTrackerUtils>(); }
// Start is called before the first frame update void Start() { gamestateTrackerUtils = FindObjectOfType <GamestateTrackerUtils>(); btn = GetComponent <Button>(); }
// Start is called before the first frame update void Start() { gamestateTrackerUtils = FindObjectOfType <GamestateTrackerUtils>(); btn = GetComponent <Button>(); lsm = FindObjectOfType <LobbySlotMaster>(); }