void Start()
 {
     gamestateTrackerUtils = FindObjectOfType <GamestateTrackerUtils>();
 }
 // Start is called before the first frame update
 void Start()
 {
     gamestateTrackerUtils = FindObjectOfType <GamestateTrackerUtils>();
     btn = GetComponent <Button>();
 }
 // Start is called before the first frame update
 void Start()
 {
     gamestateTrackerUtils = FindObjectOfType <GamestateTrackerUtils>();
     btn = GetComponent <Button>();
     lsm = FindObjectOfType <LobbySlotMaster>();
 }