private void GetNewGame() { if (_games.GameCount(GameLevel) > 0) // Are there games available? { _model = new GameModel(_games.GetGame(GameLevel)); // Yes, load a game in the model class StartButtonState = StartButtonStateEnum.Start; // Set the start button state to Start StatusMessage = "New game loaded. Click 'Start Game' button to begin."; } else // No games available, tell user. { StatusMessage = "No games available for the selected level. Please select another level."; } }