private void GetNewGame()
 {
     if (_games.GameCount(GameLevel) > 0)                             // Are there games available?
     {
         _model           = new GameModel(_games.GetGame(GameLevel)); // Yes, load a game in the model class
         StartButtonState = StartButtonStateEnum.Start;               // Set the start button state to Start
         StatusMessage    = "New game loaded.  Click 'Start Game' button to begin.";
     }
     else                                                    // No games available, tell user.
     {
         StatusMessage = "No games available for the selected level.  Please select another level.";
     }
 }