public GamesHandlerTests() { _context = new MyChessContextStub(); _notificationHandler = new NotificationHandlerStub(); var chessBoard = new ChessBoard(NullLogger <ChessBoard> .Instance); _gamesHandler = new GamesHandler(NullLogger <GamesHandler> .Instance, _context, _notificationHandler, chessBoard); }
public static void Initialize(LobbyModel lobby) { // Load all the spawn points and place the players into them GamesHandler.LoadSpawnPoints(lobby); // Make all the players load the map from the track GamesHandler.LoadTrackForPlayers(lobby); }
public static void Login() { Console.WriteLine("[" + Program.BOTNAME + "] - Starting Login..."); isRunning = true; steamClient = new SteamClient(); steamWeb = new SteamWeb(); gamesHandler = new GamesHandler(); MercuryManager = new CallbackManager(steamClient); //DebugLog.AddListener(new MyListener()); //DebugLog.Enabled = true; #region Callbacks steamUser = steamClient.GetHandler <SteamUser>(); steamFriends = steamClient.GetHandler <SteamFriends>(); MercuryManager.Subscribe <SteamClient.ConnectedCallback>(OnConnected); MercuryManager.Subscribe <SteamClient.DisconnectedCallback>(OnDisconnected); MercuryManager.Subscribe <SteamUser.LoggedOnCallback>(OnLoggedOn); MercuryManager.Subscribe <SteamUser.LoggedOffCallback>(OnLoggedOff); MercuryManager.Subscribe <SteamUser.AccountInfoCallback>(OnAccountInfo); MercuryManager.Subscribe <SteamUser.UpdateMachineAuthCallback>(OnMachineAuth); MercuryManager.Subscribe <SteamUser.LoginKeyCallback>(OnLoginKey); MercuryManager.Subscribe <SteamUser.WebAPIUserNonceCallback>(WebAPIUser); MercuryManager.Subscribe <SteamFriends.FriendsListCallback>(OnFriendsList); MercuryManager.Subscribe <SteamFriends.FriendMsgCallback>(OnFriendMsg); MercuryManager.Subscribe <SteamFriends.FriendMsgEchoCallback>(OnFriendEchoMsg); MercuryManager.Subscribe <SteamFriends.PersonaStateCallback>(OnPersonaState); MercuryManager.Subscribe <SteamFriends.PersonaChangeCallback>(OnSteamNameChange); #endregion steamClient.AddHandler(gamesHandler); MercuryManager.Subscribe <PurchaseResponseCallback>(OnPurchaseResponse); Console.WriteLine("[" + Program.BOTNAME + "] - Connecting to Steam..."); steamClient.Connect(); while (isRunning) { MercuryManager.RunWaitCallbacks(TimeSpan.FromMilliseconds(500)); } }
public void GameSelection(Client player, int game) { //Destroy current CEF Browser, camera and return radar player.TriggerEvent("DestroyConnectionBrowser"); player.TriggerEvent("DestroyCam"); // Create the lobby LobbyModel lobby = new LobbyModel() { Id = 0, Countdown = 0, Players = new List <Client>(), Track = 1 }; // Add the lobby to the list GamesHandler.lobbyList.Add(lobby); // Switch to the game chosen // Derby = 1 switch (game) { case 1: // Iniciate Derby Games.Derby.Initializer.StartDerby(player); GamesHandler.lobbyList[0].Players.Add(player); GamesHandler.StartCountdown(GamesHandler.lobbyList[0].Id); break; case 2: Games.CVH.Initializer.StartCVH(player); break; case 3: SumoStartupHandler.Initialize(lobby); break; } }