private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         //Destroy(collision.gameObject);
         //player = GameObject.Find("Player").GetComponent<Player_Script>();
         gameplay.PlayerDied();
     }
 }
Exemple #2
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            Destroy(collision.gameObject);

            gameplay.PlayerDied();
        }
    }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         Destroy(collision.gameObject);
         Destroy(gameObject);
         gameplay.PlayerDied();
     }
     if (collision.gameObject.tag == "Ground")
     {
         Destroy(gameObject);
     }
 }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            //Destroy(collision.gameObject);
            gameplay.PlayerDied();
        }


        if (collision.gameObject.tag == "Ground")
        {
            myanim.SetBool("spider_jumper_attack", false);
        }
    }
 void OnCollisionEnter2D(Collision2D col)
 {
     gameplay.PlayerDied();
 }