void OcclusionChanged()
 {
     if (GameplayReferences.GetControllerInfo(false, out tempInfo))
     {
         if (tempInfo.connected != leftWasConnected)
         {
             //event
             new CustomEvent("cvr.tracking").SetProperty("device", "left").SetProperty("connected", tempInfo.connected).Send();
             leftWasConnected = tempInfo.connected;
         }
         if (tempInfo.visible != leftWasVisible)
         {
             //event
             new CustomEvent("cvr.tracking").SetProperty("device", "left").SetProperty("visible", tempInfo.visible).Send();
             leftWasVisible = tempInfo.visible;
         }
     }
     if (GameplayReferences.GetControllerInfo(true, out tempInfo))
     {
         if (tempInfo.connected != rightWasConnected)
         {
             //event
             new CustomEvent("cvr.tracking").SetProperty("device", "right").SetProperty("connected", tempInfo.connected).Send();
             rightWasConnected = tempInfo.connected;
         }
         if (tempInfo.visible != rightWasVisible)
         {
             //event
             new CustomEvent("cvr.tracking").SetProperty("device", "right").SetProperty("visible", tempInfo.visible).Send();
             rightWasVisible = tempInfo.visible;
         }
     }
 }
Exemple #2
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        private void CognitiveVR_Manager_UpdateEvent(float deltaTime)
        {
            if (GameplayReferences.HMD == null)
            {
                Core.UpdateEvent -= CognitiveVR_Manager_UpdateEvent; return;
            }
            //get left controller device
            if (leftController == null && GameplayReferences.GetControllerInfo(false, out tempInfo))
            {
                var leftObject = tempInfo.transform.GetComponent <SteamVR_TrackedObject>();
                if (leftObject != null)
                {
                    leftController = SteamVR_Controller.Input((int)leftObject.index);
                }
            }

            //get right controller device
            if (rightController == null && GameplayReferences.GetControllerInfo(true, out tempInfo))
            {
                var rightObject = tempInfo.transform.GetComponent <SteamVR_TrackedObject>();
                if (rightObject != null)
                {
                    rightController = SteamVR_Controller.Input((int)rightObject.index);
                }
            }

            if (!rightControllerTracking && rightController != null && rightController.GetHairTriggerDown())
            {
                //start coroutine if not started already
                rightControllerTracking = true;
                if (!anyControllerTracking)
                {
                    anyControllerTracking = true;
                    StartCoroutine(Tick());
                }
            }

            if (!leftControllerTracking && leftController != null && leftController.GetHairTriggerDown())
            {
                //start coroutine if not started already
                leftControllerTracking = true;
                if (!anyControllerTracking)
                {
                    anyControllerTracking = true;
                    StartCoroutine(Tick());
                }
            }

            //if both controllers are actively tracking distance, stop this callback to check for controllers that become active
            if (leftControllerTracking && rightControllerTracking)
            {
                Core.UpdateEvent -= CognitiveVR_Manager_UpdateEvent;
            }
        }
Exemple #3
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        IEnumerator Tick()
        {
            int   samples        = 0;
            float maxSqrDistance = 0;

            while (samples < SampleCount)
            {
                yield return(new WaitForSeconds(Interval));

                //if left controller is active, record max distance
                if (leftControllerTracking && GameplayReferences.GetControllerInfo(false, out tempInfo))
                {
                    if (tempInfo.connected && tempInfo.visible)
                    {
                        maxSqrDistance = Mathf.Max(maxSqrDistance, Vector3.SqrMagnitude(tempInfo.transform.position - (GameplayReferences.HMD.position - GameplayReferences.HMD.up * EyeToShoulderHeight)));
                    }
                }

                //if right controller is active, record max distance
                if (rightControllerTracking && GameplayReferences.GetControllerInfo(true, out tempInfo))
                {
                    if (tempInfo.connected && tempInfo.visible)
                    {
                        maxSqrDistance = Mathf.Max(maxSqrDistance, Vector3.SqrMagnitude(tempInfo.transform.position - (GameplayReferences.HMD.position - GameplayReferences.HMD.up * EyeToShoulderHeight)));
                        //Debug.DrawLine(GameplayReferences.HMD.position, GameplayReferences.HMD.position - GameplayReferences.HMD.up * EyeToShoulderHeight,Color.red,1);
                        //Debug.DrawLine(tempInfo.transform.position, GameplayReferences.HMD.position - GameplayReferences.HMD.up * EyeToShoulderHeight,Color.blue,1);
                    }
                }

                samples++;
            }

            if (maxSqrDistance > 0)
            {
                //send arm length
                float distance = Mathf.Sqrt(maxSqrDistance);
                //dashboard expects centimeters
                Core.SetParticipantProperty("armlength", distance * 100);
            }
        }
Exemple #4
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        private void CognitiveVR_Manager_OnTick()
        {
            bool hit;

            if (GameplayReferences.GetControllerInfo(false, out tempInfo))
            {
                if (tempInfo.connected && tempInfo.visible)
                {
                    hit = Physics.CheckSphere(tempInfo.transform.position, 0.1f, CollisionLayerMask);
                    if (hit && !LeftControllerColliding)
                    {
                        LeftControllerColliding = true;
                        new CustomEvent("cvr.collision").SetProperty("device", "left controller").SetProperty("state", "begin").Send();
                    }
                    else if (!hit && LeftControllerColliding)
                    {
                        new CustomEvent("cvr.collision").SetProperty("device", "left controller").SetProperty("state", "end").Send();
                        LeftControllerColliding = false;
                    }
                }
            }

            if (GameplayReferences.GetControllerInfo(true, out tempInfo))
            {
                if (tempInfo.connected && tempInfo.visible)
                {
                    hit = Physics.CheckSphere(tempInfo.transform.position, 0.1f, CollisionLayerMask);
                    if (hit && !RightControllerColliding)
                    {
                        RightControllerColliding = true;
                        new CustomEvent("cvr.collision").SetProperty("device", "right controller").SetProperty("state", "begin").Send();
                    }
                    else if (!hit && RightControllerColliding)
                    {
                        new CustomEvent("cvr.collision").SetProperty("device", "right controller").SetProperty("state", "end").Send();
                        RightControllerColliding = false;
                    }
                }
            }
        }