IEnumerator GameplayTime() { while (!GameOver) { yield return(new WaitForSeconds(Constants.GAMEPLAY_TIME)); GameplayPresenter.CheckTime(); } }
void Start() { presenter = Injector.injectGameplayPresenter(this); presenter.getCurrentSession(); }
public void SetGameplayPresenter(GameplayPresenter presenter) { _presenter = presenter; _generatorTimer = StartCoroutine(EventTimer()); }