Exemple #1
0
    public void InitTurnTracker(GameplayMatchPresets presets)
    {
        player1GamePiece  = presets.P1Pieces;
        _player2GamePiece = presets.P2Pieces;

        player1Type = presets.P1Type;
        player2Type = presets.P2Type;

        _currentPlayerTurn = GameplayPlayerTurnTypes.P1Turn;

        // _currentPlayerTurn = startingPlayerTurn;
        // _player2GamePiece = player1GamePiece == GameplayPieceTypes.O_Pieces ? GameplayPieceTypes.X_Pieces : GameplayPieceTypes.O_Pieces;
    }
Exemple #2
0
 public void MoveToNextTurn()
 {
     _currentPlayerTurn = _currentPlayerTurn == GameplayPlayerTurnTypes.P1Turn ? GameplayPlayerTurnTypes.P2Turn : GameplayPlayerTurnTypes.P1Turn;
 }