public void InitTurnTracker(GameplayMatchPresets presets) { player1GamePiece = presets.P1Pieces; _player2GamePiece = presets.P2Pieces; player1Type = presets.P1Type; player2Type = presets.P2Type; _currentPlayerTurn = GameplayPlayerTurnTypes.P1Turn; // _currentPlayerTurn = startingPlayerTurn; // _player2GamePiece = player1GamePiece == GameplayPieceTypes.O_Pieces ? GameplayPieceTypes.X_Pieces : GameplayPieceTypes.O_Pieces; }
public void MoveToNextTurn() { _currentPlayerTurn = _currentPlayerTurn == GameplayPlayerTurnTypes.P1Turn ? GameplayPlayerTurnTypes.P2Turn : GameplayPlayerTurnTypes.P1Turn; }