private void CreateTestEntities(EntityArchetype attributeArchetype, EntityArchetype attributeModifierArchetype)
        {
            var rand = new Random(1);

            for (var i = 0; i < 100; i++)
            {
                var defaultAttributes = new AttributeValues()
                {
                    BaseValue = new MyPlayerAttributes <uint> {
                        Health = 100, Mana = 10, MaxHealth = 100, MaxMana = 10, Speed = 5
                    }
                };

                var entity = CreatePlayerEntity(EntityManager, defaultAttributes);

                for (var j = 0; j < 100; j++)
                {
                    var context = new GameplayEffectContextComponent()
                    {
                        Source = entity,
                        Target = entity
                    };

                    var attributesModifier = new MyDurationalGameplayAttributeModifier()
                    {
                        Attribute = (EMyPlayerAttribute)(rand.NextInt(0, 5)),
                        Operator  = (EMyAttributeModifierOperator)(rand.NextInt(1, 1)),
                        Value     = (half)rand.NextFloat(0, 10)
                    };

                    CreateGameplayEffect(EntityManager, context, attributesModifier);
                }
            }
        }
        public static Entity CreateGameplayEffect(EntityManager dstManager, GameplayEffectContextComponent context, MyDurationalGameplayAttributeModifier modifier)
        {
            var attributeModifierArchetype = dstManager.CreateArchetype(typeof(GameplayEffectContextComponent), typeof(MyDurationalGameplayAttributeModifier));
            var entity = dstManager.CreateEntity(attributeModifierArchetype);

            dstManager.SetComponentData(entity, context);
            dstManager.SetComponentData(entity, modifier);
            return(entity);
        }
        public static Entity CreateAttributeModifier(EntityManager dstManager, TGameplayAttributesModifier modifier, GameplayEffectContextComponent context)
        {
            var attributeArchetype = CreateModifierArchetype(dstManager);
            var entity             = dstManager.CreateEntity(attributeArchetype);

            dstManager.SetComponentData(entity, modifier);
            dstManager.SetComponentData(entity, context);
            return(entity);
        }