public TestSceneGameplayCursor()
        {
            gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));

            AddStep("change background colour", () =>
            {
                background?.Expire();

                Add(background = new Box
                {
                    RelativeSizeAxes = Axes.Both,
                    Depth            = float.MaxValue,
                    Colour           = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
                });
            });

            AddSliderStep("circle size", 0f, 10f, 0f, val =>
            {
                config.SetValue(OsuSetting.AutoCursorSize, true);
                gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
                Scheduler.AddOnce(recreate);
            });

            AddStep("test cursor container", recreate);

            void recreate() => SetContents(() => new OsuInputManager(new OsuRuleset().RulesetInfo)
            {
                Child = new OsuCursorContainer()
            });
        }
Exemple #2
0
 private void load(GameplayBeatmap gameplayBeatmap)
 {
     if (gameplayBeatmap != null)
     {
         ((IBindable <JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
     }
 }
Exemple #3
0
        private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap)
        {
            InternalChildren = new[]
            {
                animations[TaikoMascotAnimationState.Idle]  = new TaikoMascotAnimation(TaikoMascotAnimationState.Idle),
                animations[TaikoMascotAnimationState.Clear] = new TaikoMascotAnimation(TaikoMascotAnimationState.Clear),
                animations[TaikoMascotAnimationState.Kiai]  = new TaikoMascotAnimation(TaikoMascotAnimationState.Kiai),
                animations[TaikoMascotAnimationState.Fail]  = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
            };

            if (gameplayBeatmap != null)
            {
                ((IBindable <JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
            }
        }
        public void BeginPlaying(GameplayBeatmap beatmap)
        {
            if (isPlaying)
            {
                throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
            }

            isPlaying = true;

            // transfer state at point of beginning play
            currentState.BeatmapID = beatmap.BeatmapInfo.OnlineBeatmapID;
            currentState.RulesetID = currentRuleset.Value.ID;
            currentState.Mods      = currentMods.Value.Select(m => new APIMod(m));

            currentBeatmap = beatmap.PlayableBeatmap;
            beginPlaying();
        }
Exemple #5
0
        public void BeginPlaying(GameplayBeatmap beatmap, Score score)
        {
            Debug.Assert(ThreadSafety.IsUpdateThread);

            if (IsPlaying)
            {
                throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
            }

            IsPlaying = true;

            // transfer state at point of beginning play
            currentState.BeatmapID = beatmap.BeatmapInfo.OnlineBeatmapID;
            currentState.RulesetID = currentRuleset.Value.ID;
            currentState.Mods      = currentMods.Value.Select(m => new APIMod(m));

            currentBeatmap = beatmap.PlayableBeatmap;
            currentScore   = score;

            BeginPlayingInternal(currentState);
        }
Exemple #6
0
 public TestSceneGameplayCursor()
 {
     gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
 }