void Instantiate() { if (!gamepadStateHandler) { gamepadStateHandler = GetComponent <GamepadStateHandler>(); } // if (gamestate == GameState.menu) // { // roundManager.enabled = false; // GameObject menu = GameObject.Find("Main Menu"); // if (menu) // menuControl = menu.GetComponent<MainMenuController>(); // } // else if (gamestate == GameState.game) // { // SpawnPlayers(); // AttachControllers(); // roundManager.enabled = true; // roundManager.InitializeRounds(players.Count); // } }
void Awake() { gamepad = GetComponent <GamepadStateHandler>(); stateHandler = GetComponent <StateHandler>(); }