static public bool IsEventSequenceOccuringThisFrame <T>(this GamepadEventHistory <T> item, ICollection <T> sequence)
        {
            if (item.IsEventOccuringThisFrame(h => h.AreCurrentAndPastValuesEqual(sequence)))
            {
                return(true);
            }

            return(false);
        }
        static public bool IsEventOccuringThisFrame <T>(this GamepadEventHistory <T> item, Predicate <GamepadEventHistory <T> > predicate)
        {
            if (item.IsCurrentEventOccuringThisFrame())
            {
                if (predicate(item))
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #3
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 static public bool AreCurrentAndPastValuesEqual <T>(this GamepadEventHistory <T> item, IEnumerable <T> sequence)
 {
     return(item.AreCurrentAndPastValuesEqual(sequence.ToList()));
 }
Exemple #4
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 static public bool AreCurrentAndPastValuesEqual <T>(this GamepadEventHistory <T> item, params T[] sequence)
 {
     return(item.AreCurrentAndPastValuesEqual((ICollection <T>)sequence));
 }
Exemple #5
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 static public bool AreCurrentAndPastValuesEqual <T>(this GamepadEventHistory <T> item, ICollection <T> sequence)
 {
     return(item.AreCurrentAndPastValues(sequence, (e, o) => e.EqualsEX(o)));
 }
Exemple #6
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 static public bool AreCurrentAndPastValues <T, J>(this GamepadEventHistory <T> item, IEnumerable <J> sequence, Relation <T, J> relation)
 {
     return(item.AreCurrentAndPastValues(sequence.ToList(), relation));
 }
Exemple #7
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 static public bool AreCurrentAndPastValues <T, J>(this GamepadEventHistory <T> item, ICollection <J> sequence, Relation <T, J> relation)
 {
     return(item.AreCurrentAndPastEvents(sequence, (e, o) => relation(e.GetValue(), o)));
 }
Exemple #8
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 static public bool AreCurrentAndPastEvents <T, J>(this GamepadEventHistory <T> item, ICollection <J> sequence, Relation <GamepadEvent <T>, J> relation)
 {
     return(item.GetCurrentAndPastEvents(sequence.Count)
            .AreElements(sequence, relation));
 }
Exemple #9
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 static public bool IsStickGestureOccuringThisFrame(this GamepadEventHistory <GamepadStickZone> item, GamepadStickGesture gesture)
 {
     return(item.IsEventSequenceOccuringThisFrame(gesture.GetStickZones()));
 }
 static public IEnumerable <GamepadEvent <T> > GetCurrentAndPastEvents <T>(this GamepadEventHistory <T> item, int count)
 {
     return(item.GetPastEvents(count - 1).Append(item.GetCurrentEvent()));
 }
 static public GamepadEvent <T> GetPreviousEvent <T>(this GamepadEventHistory <T> item)
 {
     return(item.GetPastEvents(1).GetFirst());
 }
 static public IEnumerable <T> GetCurrentAndPastValues <T>(this GamepadEventHistory <T> item, int count)
 {
     return(item.GetCurrentAndPastEvents(count).Convert(e => e.GetValue()));
 }
 static public T GetPreviousValue <T>(this GamepadEventHistory <T> item)
 {
     return(item.GetPreviousEvent().IfNotNull(e => e.GetValue()));
 }
 static public bool IsEventSequenceOccuringThisFrame <T>(this GamepadEventHistory <T> item, IEnumerable <T> sequence)
 {
     return(item.IsEventSequenceOccuringThisFrame(sequence.ToList()));
 }
 static public bool IsEventSequenceOccuringThisFrame <T>(this GamepadEventHistory <T> item, params T[] sequence)
 {
     return(item.IsEventSequenceOccuringThisFrame((ICollection <T>)sequence));
 }
 static public bool IsCurrentEventOccuringThisFrame <T>(this GamepadEventHistory <T> item)
 {
     return(item.GetCurrentEvent().IfNotNull(e => e.IsOccuringThisFrame()));
 }