Exemple #1
0
    private void CreateClienData()
    {
        StringBuilder tempStr = new StringBuilder();
        Transform     temp    = propPostionEditor.transform;

        for (int index = 0; index < temp.childCount; index++)
        {
            StringBuilder      tempName = new StringBuilder();
            Transform          trans    = temp.GetChild(index);
            MapPropPostionType tempType = trans.GetComponent <MapPropPostionType>();
            string             data     = trans.position.ToString();
            tempStr.Append(Mathf.FloorToInt(trans.position.x * 100f) + ",");
            tempStr.Append(Mathf.FloorToInt(trans.position.y * 100f) + ",");
            tempStr.Append(Mathf.FloorToInt(trans.position.z * 100f) + ",");
            tempStr.Append("#");
            if (tempType.typeId.Count <= 0)
            {
                tempStr.Append("\n");
            }
            for (int i = 0; i < tempType.typeId.Count; i++)
            {
                if (i == tempType.typeId.Count - 1)
                {
                    tempStr.Append(tempType.typeId[i] + "\n");
                }
                else
                {
                    tempStr.Append(tempType.typeId[i] + "_");
                }
                tempName.Append(tempType.typeId[i] + "_");
            }
            if (tempType.typeId.Count > 0)
            {
                trans.name = tempName.ToString();
                GameoObjectSelectIcon.SetIcon(trans.gameObject, GameoObjectSelectIcon.LabelIcon.Blue);
            }
            else
            {
                GameoObjectSelectIcon.SetIcon(trans.gameObject, GameoObjectSelectIcon.LabelIcon.Red);
            }
        }

        if (File.Exists(MapDefine.ClienMapPropPostionDataSavePath))
        {
            File.Delete(MapDefine.ClienMapPropPostionDataSavePath);
        }
        File.WriteAllText(MapDefine.ClienMapPropPostionDataSavePath, tempStr.ToString());
    }
Exemple #2
0
    private void CreatePropPostionByText()
    {
        if (File.Exists(MapDefine.ClienMapPropPostionDataSavePath))
        {
            string[] datas = File.ReadAllLines(MapDefine.ClienMapPropPostionDataSavePath);

            if (datas.Length > 0)
            {
                int count = propPostionEditor.transform.childCount;
                for (int index = count - 1; index >= 0; index--)
                {
                    GameObject.DestroyImmediate(propPostionEditor.transform.GetChild(index).gameObject);
                }
            }

            for (int index = 0; index < datas.Length; index++)
            {
                string[] temp = datas[index].Split('#');
                if (temp.Length == 2)
                {
                    string[] posData = temp[0].Split(',');
                    bool     isNew   = string.IsNullOrEmpty(temp[1]);
                    string   name    = isNew ? "New" : temp[1];

                    Vector3 pos = new Vector3(float.Parse(posData[0]) * 0.01f, float.Parse(posData[1]) * 0.01f,
                                              float.Parse(posData[2]) * 0.01f);
                    GameObject tempObj = new GameObject(name);
                    tempObj.transform.SetParent(propPostionEditor.transform);
                    tempObj.transform.position = pos;
                    MapPropPostionType mapPropPostionType = tempObj.AddComponent <MapPropPostionType>();
                    if (!isNew)
                    {
                        string[] ids = temp[1].Split('_');
                        for (int i = 0; i < ids.Length; i++)
                        {
                            mapPropPostionType.typeId.Add(int.Parse(ids[i]));
                        }
                        GameoObjectSelectIcon.SetIcon(tempObj, GameoObjectSelectIcon.LabelIcon.Blue);
                    }
                    else
                    {
                        GameoObjectSelectIcon.SetIcon(tempObj, GameoObjectSelectIcon.LabelIcon.Red);
                    }
                }
            }
        }
    }
Exemple #3
0
    public override void OnInspectorGUI()
    {
        EditorGUILayout.LabelField("");
        EditorGUILayout.Space();
        if (GUILayout.Button("添加道具点"))
        {
            int        index   = propPostionEditor.transform.childCount;
            GameObject tempObj = new GameObject(index + "");
            tempObj.transform.SetParent(propPostionEditor.transform);
            tempObj.AddComponent <MapPropPostionType>();
            GameoObjectSelectIcon.SetIcon(tempObj, GameoObjectSelectIcon.LabelIcon.Blue);
        }

        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();

        if (GUILayout.Button("根据文件生成物资点"))
        {
            CreatePropPostionByText();
        }
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.Space();

        if (GUILayout.Button("生成Text并标记"))
        {
            //时间关系先用两个表处理
            CreateNetData();
            CreateClienData();

            AssetDatabase.Refresh();
        }
    }