public DSdyn_filteroptions() { foreach (var ent in DSdata.s_gamemodes) { Gamemodes.Add(ent, false); } Gamemodes["GameModeCommanders"] = true; Gamemodes["GameModeCommandersHeroic"] = true; }
public DSoptions() { foreach (var ent in DSdata.s_gamemodes) { Gamemodes.Add(ent, false); } Gamemodes["GameModeCommanders"] = true; Gamemodes["GameModeCommandersHeroic"] = true; foreach (var ent in DSdata.Config.Players) { this.Players[ent] = true; } foreach (var ent in DSdata.s_races) { this.CmdrsChecked[ent] = false; } ID = Interlocked.Increment(ref DSdata.OptID); Hash = GenHash(); }