private void AxisButtonDownMovement(GameboyAxisButtonType butonDir) { backgroundMoveState = true; }
private void AxisButtonUpMovement(GameboyAxisButtonType butonDir) { backgroundMoveState = false; }
private void ButtonRight(GameboyAxisButtonType butonDir) { }
private void ButtonLeft(GameboyAxisButtonType butonDir) { }
private void ButtonDown(GameboyAxisButtonType butonDir) { }
private void ButtonUpMovement(GameboyAxisButtonType butonDir) { animator.SetBool("Walk", false); }
private void ButtonDownMovement(GameboyAxisButtonType butonDir) { animator.SetBool("Walk", true); }